Rarity: Common
Number: 562
Description: While you control a Force unit or upgrade, this unit gets +1/+1.
Aspect: Vigilance
Card Type: Unit
Traits: Jedi;Republic;Vehicle;Fighter
Cost: ...
Rarity: Common
Number: 616
Description: When Played: You may give another friendly unit Overwhelm for this phase. (When attacking an enemy unit, deal excess damage to the opponent's base.)
...
Rarity: Rare
Number: 610
Description: The first Creature unit you play each phase costs 1 resource less.If a friendly Creature unit would deal damage to a friendly unit, prevent that damage.
...
Rarity: Common
Number: 428
Description: Overwhelm (When attacking an enemy unit, deal excess damage to the opponent's base.)
Aspect: Aggression
Card Type: Unit
Traits: Creature
Cost: ...
Rarity: Common
Number: 620
Description: While an opponent controls a Force unit, this unit gains Ambush. (When you play this unit, it may attack an enemy unit.)
Aspect: Command
Card Type:...
Rarity: Common
Number: 377
Description: Ambush (When you play this unit, it may attack an enemy unit.)Restore 2 (When this unit attacks, heal 2 damage from your base.)
Aspect: Command
Car...
Rarity: Common
Number: 596
Description: Action [Exhaust, use the Force (lose your Force token)]: Play a unit from your hand. It costs 2 resources less.
Aspect: Command;Heroism
Card Type: ...
Rarity: Uncommon
Number: 484
Description: Play a Force unit from your hand (paying its cost). It gains Ambush for this phase. The next time it would be dealt damage this phase, prevent 2 of t...
Rarity: Rare
Number: 281
Description: When a friendly unit attacks and defeats a unit: You may exhaust this leader. If you do, give an Experience token to that friendly unit.
[Deployed Leader...
Rarity: Common
Number: 278
Description: Action [Exhaust, use the Force (lose your Force token)]: Attack with a friendly unit. The defender gets –2/–0 for this attack.
[Deployed Leader Unit]
O...
Rarity: Common
Number: 716
Description: Shielded (When you play this card, give a Shield token to it.)
Aspect: Cunning
Card Type: Unit
Traits: Force;Fringe
Cost: 6
Power: 6
HP: 6
...
Rarity: Common
Number: 384
Description: Overwhelm (When attacking an enemy unit, deal excess damage to the opponent's base.)
Aspect: Command
Card Type: Unit
Traits: Separatist;Vehicle;T...
Rarity: Common
Number: 894
Description: Hidden (This unit can't be attacked if it was played this phase.)
Aspect: Aggression
Card Type: Unit
Traits: Force;Night
Cost: 1
Power: 1
H...
Rarity: Common
Number: 395
Description: Raid 3 (This unit gets +3/+0 while attacking.)Overwhelm (When attacking an enemy unit, deal excess damage to the opponent's base.)
Aspect: Aggression...
Rarity: Common
Number: 717
Description: Attach to a non-Vehicle unit.Attached unit gains Saboteur. (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)
Aspect: Cunni...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '