Rarity: Common
Number: 285 // T03
Description: When a friendly Force unit attacks: The Force is with you (create your Force token). The Force (The Force is with you. When you use the Force, r...
Rarity: Common
Number: 537
Description: When Played: You may use the Force (lose your Force token). If you do, give a unit -3/-3 for this phase.
Aspect: Vigilance;Villainy
Card Type: Unit...
Rarity: Common
Number: 322
Description: The first upgrade you play on this unit each round costs 1 resource less.
Aspect: Vigilance
Card Type: Unit
Traits: Force;Fringe
Cost: 2
Powe...
Rarity: Common
Number: 011/264
Description: Action [1, Exhaust]: If you attacked with a Jedi unit this phase, deal 2 damage to a unit.[Deployed Leader Unit]
Saboteur (When this unit attacks, ...
Rarity: Uncommon
Number: 538
Description: When Played: You may defeat a friendly Night unit not named Old Daka. Then, you may play that unit from your discard pile for free.
Aspect: Vigilan...
Rarity: Rare
Number: 269
Description: Action [Exhaust]:: Choose a friendly unit that attacked this phase. Play a unit from your hand that shares a keyword with the chosen unit. It costs 1 les...
Rarity: Uncommon
Number: 533
Description: When Defeated: You may use the Force (lose your Force token). If you do, give a unit -2/-2 for this phase.
Aspect: Vigilance;Villainy
Card Type: ...
Rarity: Common
Number: 290 // T01
Description: When a friendly Force unit attacks: The Force is with you (create your Force token).
Aspect: Aggression
Card Type: Base
Traits: Learned;Mu...
Rarity: Common
Number: 291 // T04
Description: When a friendly Force unit attacks: The Force is with you (create your Force token). The Force (The Force is with you. When you use the Force, r...
Rarity: Common
Number: 333
Description: Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.)
Aspect: Vigilance
Card Type: Unit
Traits: Creature
Cost: 5
...
Rarity: Common
Number: 473
Description: Raid 2 (This unit gets +2/+0 while attacking.)When Played: Each enemy unit loses Hidden for this phase.
Aspect: Cunning
Card Type: Unit
Traits: T...
Rarity: Common
Number: 287 // T04
Description: When a friendly Force unit attacks: The Force is with you (create your Force token). The Force (The Force is with you. When you use the Force, r...
Rarity: Uncommon
Number: 669
Description: When Played: If you have the initiative, deal 1 damage to each of up to 3 units.
Aspect: Aggression
Card Type: Unit
Traits: Force;Jedi;Republic...
Rarity: Common
Number: 587
Description: While you control a unit with 4 or more power, this unit gains Sentinel. (Enemy units in this arena must attack a Sentinel when they attack you.)
Asp...
Rarity: Common
Number: 290 // T04
Description: When a friendly Force unit attacks: The Force is with you (create your Force token). The Force (The Force is with you. When you use the Force, r...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '