Rarity: Common
Number: 291 // T01
Description: When a friendly Force unit attacks: The Force is with you (create your Force token).
Aspect: Aggression
Card Type: Base
Traits: Learned;Da...
Rarity: Uncommon
Number: 379
Description: When Played/When Defeated: You may use the Force (lose your Force token). If you do, search the top 5 cards of your deck for a Force unit, reveal it,...
Rarity: Common
Number: 451
Description: Attach to a non-Vehicle unit.If attached unit is a Force unit, it gains: "On Attack: The defender gets –2/–0 for this attack."
Aspect: Cunning;Villai...
Rarity: Uncommon
Number: 351
Description: Ambush (When you play this unit, it may attack an enemy unit.)When you play another unit: You may use the Force (lose your Force token). If you do, g...
Rarity: Uncommon
Number: 724
Description: Return an enemy non-leader unit to its owner's hand unless its controller says, "It could be worse." If they do, you may play a card named It's Worse...
Rarity: Common
Number: 677
Description: You may use the Force (lose your Force token). If you do, draw 2 cards. If you do not, draw a card.
Aspect: Aggression
Card Type: Event
Traits: F...
Rarity: Common
Number: 661
Description: Hidden (This unit can't be attacked if it was played this phase.)When Defeated: You may use the Force (lose your Force token). If you do, each opponent...
Rarity: Uncommon
Number: 416
Description: Each friendly Force unit gains Raid 1 and Saboteur for this phase.
Aspect: Aggression;Heroism
Card Type: Event
Traits: Force
Cost: 2
Power:...
Rarity: Common
Number: 442
Description: Action [Exhaust, use the Force (lose your Force token)]: Exhaust a unit.
Aspect: Cunning;Villainy
Card Type: Unit
Traits: Force;Fringe
Cost: 1
...
Rarity: Common
Number: 407
Description: Hidden (This unit can't be attacked if it was played this phase.)
Aspect: Aggression;Heroism
Card Type: Unit
Traits: Creature
Cost: 2
Power: ...
Rarity: Rare
Number: 704
Description: Exhaust any number of units with a combined power of 4 or less. If you control a Force unit, those units lose all abilities and can't gain abilities for ...
Rarity: Common
Number: 392
Description: A friendly non-Vehicle unit deals damage equal to its remaining HP to an enemy unit.
Aspect: Command
Card Type: Event
Traits: Tactic
Cost: 4
...
Rarity: Uncommon
Number: 430
Description: Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)When this unit deals combat damage to a base: You may give an Ex...
Rarity: Common
Number: 563
Description: Shielded (When you play this unit, give a Shield token to it.)
Aspect: Vigilance
Card Type: Unit
Traits: Force;Fringe
Cost: 2
Power: 2
HP: ...
Rarity: Common
Number: 630
Description: A friendly non-Vehicle unit deals damage equal to its remaining HP to an enemy unit.
Aspect: Command
Card Type: Event
Traits: Tactic
Cost: 4
...
Rarity: Common
Number: 635
Description: When Played: You may deal 2 damage to a Force unit.
Aspect: Aggression;Villainy
Card Type: Unit
Traits: Imperial;Trooper
Cost: 3
Power: 4
H...
Rarity: Common
Number: 543
Description: Deal 2 damage to a unit. The Force is with you (create your Force token).
Aspect: Vigilance;Villainy
Card Type: Event
Traits: Force
Cost: 2
P...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '