Rarity: Uncommon
Number: 745
Description: Action [Exhaust]: If you played a Force card this phase, draw a card.
Aspect: Heroism
Card Type: Unit
Traits: Fringe
Cost: 2
Power: 0
HP:...
Rarity: Common
Number: 571
Description: Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.)
Aspect: Vigilance
Card Type: Unit
Traits: Creature
Cost: 5
...
Rarity: Legendary
Number: 498
Description: OverwhelmWhen Played: If you control a Sith leader unit, you may ready this unit.
Aspect: Villainy
Card Type: Unit
Traits: Force;Sith
Cost: ...
Rarity: Common
Number: 382
Description: While an opponent controls a Force unit, this unit gains Ambush. (When you play this unit, it may attack an enemy unit.)
Aspect: Command
Card Type:...
Rarity: Common
Number: 633
Description: Raid 3 (This unit gets +3/+0 while attacking.)Overwhelm (When attacking an enemy unit, deal excess damage to the opponent's base.)
Aspect: Aggression...
Rarity: Uncommon
Number: 508
Description: This unit gets +1/+0 if you control another Jedi unit and +1/+0 if you control a Lightsaber upgrade.
Aspect: Heroism
Card Type: Unit
Traits: Je...
Rarity: Common
Number: 397
Description: When Played: You may deal 2 damage to a Force unit.
Aspect: Aggression;Villainy
Card Type: Unit
Traits: Imperial;Trooper
Cost: 3
Power: 4
H...
Rarity: Common
Number: 577
Description: Use the Force (lose your Force token). If you do, heal 6 damage from a unit.
Aspect: Vigilance
Card Type: Event
Traits: Force
Cost: 1
Power: ...
Rarity: Uncommon
Number: 387
Description: The Force is with you (create your Force token). You may play a unit from your hand (paying its cost).
Aspect: Command
Card Type: Event
Traits:...
Rarity: Common
Number: 521
Description: Ambush (When you play this unit, it may attack an enemy unit.)
Card Type: Unit
Traits: Creature
Cost: 2
Power: 2
HP: 1
Arena Type: Ground
Rarity: Common
Number: 594
Description: When Played: If you control a Jedi unit, you may give an Experience token to this unit.
Aspect: Command;Heroism
Card Type: Unit
Traits: Republic;...
Rarity: Uncommon
Number: 617
Description: When Played/When Defeated: You may use the Force (lose your Force token). If you do, search the top 5 cards of your deck for a Force unit, reveal it,...
Rarity: Common
Number: 378
Description: When Played: You may give another friendly unit Overwhelm for this phase. (When attacking an enemy unit, deal excess damage to the opponent's base.)
...
Rarity: Common
Number: 719
Description: Give an exhausted unit –8/–0 for this phase.
Aspect: Cunning
Card Type: Event
Traits: Force
Cost: 1
Power: 0
HP: 0
Rarity: Common
Number: 374
Description: Restore 1 (When this unit attacks, heal 1 damage from your base.)
Aspect: Command
Card Type: Unit
Traits: Separatist;Vehicle;Fighter
Cost: 3
...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '