Rarity: Uncommon
Number: 353
Description: Fortify (Attach this to your base, not a unit.)If attached base would be dealt 5 or more damage, prevent that damage. If you do, defeat this upgrade ...
Rarity: Uncommon
Number: 591
Description: Fortify (Attach this to your base, not a unit.)If attached base would be dealt 5 or more damage, prevent that damage. If you do, defeat this upgrade ...
Rarity: Common
Number: 456
Description: While you have the initiative, this unit costs 1 resource less to play.
Aspect: Aggression
Card Type: Unit
Traits: Creature
Cost: 5
Power: 6
...
Rarity: Common
Number: 694
Description: While you have the initiative, this unit costs 1 resource less to play.
Aspect: Aggression
Card Type: Unit
Traits: Creature
Cost: 5
Power: 6
...
Rarity: Common
Number: 449
Description: When Played: If you control another Ewok unit or an Endor base, you may deal 1 damage to a base and 1 damage to an enemy unit.
Aspect: Aggression
C...
Rarity: Common
Number: 687
Description: When Played: If you control another Ewok unit or an Endor base, you may deal 1 damage to a base and 1 damage to an enemy unit.
Aspect: Aggression
C...
Rarity: Uncommon
Number: 803
Description: Raid 1 (This unit gets +1/+0 while attacking.)When Played: Give a unit +2/+0 for this phase.
Aspect: Aggression;Cunning
Card Type: Unit
Traits:...
Rarity: Uncommon
Number: 324
Description: Raid 1 (This unit gets +1/+0 while attacking.)When Played: Give a unit +2/+0 for this phase.
Aspect: Aggression;Cunning
Card Type: Unit
Traits:...
Rarity: Uncommon
Number: 708
Description: Ambush (When you play this unit, it may attack an enemy unit.)Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)
...
Rarity: Legendary
Number: 366
Description: GritWhen Played: If you control a Naboo base, you may defeat any number of ground units with combined power equal to or less than this unit's power....
Rarity: Legendary
Number: 476
Description: When Played: You may play a unit from your discard pile. It costs 3 resources less and enters play ready. At the start of the next regroup phase, de...
Rarity: Legendary
Number: 307
Description: When Played: Choose two. You may choose the same option more than once:Give a Shield token to a unit.Attack with a unit, even if it's exhausted. It ...
Rarity: Legendary
Number: 396
Description: When you play a unit (including this one): You may attack with a unit. It gets +2/+0 for this attack.
Aspect: Command;Heroism
Card Type: Unit
...
Rarity: Legendary
Number: 566
Description: HiddenWhen Defeated: You may put this card from your discard pile on top of your deck. If you do, heal 2 damage from a base.
Aspect: Cunning;Heroi...
Rarity: Legendary
Number: 441
Description: When this unit is dealt damage and survives: Each player draws a card.When an opponent draws 1 or more cards during the Action phase: Deal 2 damage ...
Rarity: Legendary
Number: 316
Description: When Defeated: If you control fewer resources than an opponent, you may resource a card from your hand. If you do, resource the top card of your dec...
Rarity: Legendary
Number: 314
Description: OverwhelmWhen Played: You may ready another unit. If you do, heal damage from a base equal to that unit's cost.
Aspect: Aggression;Vigilance
Car...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '