Rarity: Uncommon
Number: 801
Description: When another friendly unit that costs 3 or less is dealt damage: You may deal 1 damage to an enemy unit.
Aspect: Aggression;Command
Card Type: Un...
Rarity: Uncommon
Number: 849
Description: When another friendly unit that costs 3 or less is dealt damage: You may deal 1 damage to an enemy unit.
Aspect: Aggression;Command
Card Type: Un...
Rarity: Rare
Number: 823
Description: OverwhelmWhile playing this unit, you may defeat any number of ready resources you control. For each resource defeated this way, this unit costs 3 resour...
Rarity: Rare
Number: 871
Description: OverwhelmWhile playing this unit, you may defeat any number of ready resources you control. For each resource defeated this way, this unit costs 3 resour...
Rarity: Rare
Number: 861
Description: When Played: For each other friendly Wookiee unit, resource the top card of your deck. Ready each card resourced this way.
Aspect: Command;Heroism
Ca...
Rarity: Rare
Number: 813
Description: When Played: For each other friendly Wookiee unit, resource the top card of your deck. Ready each card resourced this way.
Aspect: Command;Heroism
Ca...
Rarity: Rare
Number: 848
Description: If you control an upgraded base, this unit costs 2 resources less to play.Restore 2
Aspect: Heroism
Card Type: Unit
Traits: Naboo;Official
Cost: ...
Rarity: Rare
Number: 896
Description: If you control an upgraded base, this unit costs 2 resources less to play.Restore 2
Aspect: Heroism
Card Type: Unit
Traits: Naboo;Official
Cost: ...
Rarity: Legendary
Number: 834
Description: OverwhelmWhen Played: You may deal 2 damage to a unit. If you do, that unit's controller may deal 3 damage to a unit. If they do, that unit's contro...
Rarity: Legendary
Number: 882
Description: OverwhelmWhen Played: You may deal 2 damage to a unit. If you do, that unit's controller may deal 3 damage to a unit. If they do, that unit's contro...
Rarity: Legendary
Number: 828
Description: Restore 1While you control a Kashyyyk base, the first, second, and third units you play each round cost 1 resource less, 2 resources less, and 3 res...
Rarity: Legendary
Number: 876
Description: Restore 1While you control a Kashyyyk base, the first, second, and third units you play each round cost 1 resource less, 2 resources less, and 3 res...
Rarity: Rare
Number: 843
Description: Friendly units can attack bases while using Ambush.
Aspect: Aggression;Cunning
Card Type: Unit
Traits: Underworld;Vehicle;Transport
Cost: 6
Pow...
Rarity: Rare
Number: 811
Description: This unit gains Raid 1 for each exhausted resource you control.While each resource you control is exhausted, this unit gains Overwhelm.
Aspect: Command...
Rarity: Common
Number: 808
Description: When Played: Give a Shield token to each friendly ground unit without a Shield token on it.
Aspect: Heroism;Vigilance
Card Type: Unit
Traits: Cre...
Rarity: Rare
Number: 807
Description: When Played/On Attack: You may defeat a Shield token on a friendly Gungan unit. If you do, create a Beast token and give a Shield token to it.
Aspect: ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '