Rarity: Uncommon
Number: 764
Description: Shielded (When you play this unit, give a Shield token to him.)Raid 2 (This unit gets +2/+0 while attacking.)
Aspect: Heroism
Card Type: Unit
T...
Rarity: Rare
Number: 114/272
Description: A friendly unit deals damage equal to its power to an enemy unit in its arena. If the friendly unit has Overwhelm, deal the excess damage to an enemy...
Rarity: Rare
Number: 587
Description: When Played/On Attack: You may defeat a Shield token on a friendly Gungan unit. If you do, create a Beast token and give a Shield token to it.
Aspect: ...
Rarity: Rare
Number: 77/272
Description: When Played/On Attack: You may defeat a Shield token on a friendly Gungan unit. If you do, create a Beast token and give a Shield token to it.
Aspec...
Rarity: Uncommon
Number: 567
Description: When Played/On Attack: You may choose a token upgrade attached to another unit. Give another one of those tokens to that unit.
Aspect: Cunning;Vigi...
Rarity: Common
Number: 508
Description: When Played: You may return an upgrade that costs 3 or less to its owner's hand.
Aspect: Cunning
Card Type: Upgrade
Traits: Item;Weapon
Cost: 3...
Rarity: Common
Number: 746
Description: When Played: You may return an upgrade that costs 3 or less to its owner's hand.
Aspect: Cunning
Card Type: Upgrade
Traits: Item;Weapon
Cost: 3...
Rarity: Uncommon
Number: 394
Description: When Played/When Defeated: Choose a non-vehicle unit in your discard pile not named Boga. For this phase, you may play that unit from your discard pi...
Rarity: Rare
Number: 497
Description: AmbushWhen a friendly unit with Ambush enters play: Give it Raid 1 and Saboteur for this phase.
Aspect: Cunning
Card Type: Unit
Traits: Tusken
Co...
Rarity: Rare
Number: 225/272
Description: AmbushWhen a friendly unit with Ambush enters play: Give it Raid 1 and Saboteur for this phase.
Aspect: Cunning
Card Type: Unit
Traits: Tusken
...
Rarity: Uncommon
Number: 523
Description: Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.)Enemy ground units get –1/–0 while attacking.
Aspect: Villainy
C...
Rarity: Uncommon
Number: 548
Description: When Played: If attached unit is a Creature or a Force unit, create a Beast token.
Aspect: Command;Vigilance
Card Type: Upgrade
Traits: Innate
...
Rarity: Uncommon
Number: 533
Description: When Played: You may exhaust a unit with 3 or less power.On Attack: You may heal 3 damage from another unit.
Aspect: Heroism
Card Type: Unit
Tr...
Rarity: Uncommon
Number: 771
Description: When Played: You may exhaust a unit with 3 or less power.On Attack: You may heal 3 damage from another unit.
Aspect: Heroism
Card Type: Unit
Tr...
Rarity: Rare
Number: 147/272
Description: Fortify (Attach this to your base, not a unit.)Attached base gains: "When the Action phase starts: You may discard a card from your hand. If you do, ...
Rarity: Uncommon
Number: 430
Description: When Played: Deal 4 damage to a friendly unit.
Aspect: Aggression;Villainy
Card Type: Unit
Traits: Imperial;Vehicle;Capital Ship
Cost: 6
Po...
Rarity: Uncommon
Number: 355
Description: Restore 1 (When this unit attacks, heal 1 damage from your base.)This unit gets +1/+0 while defending.
Aspect: Vigilance
Card Type: Unit
Traits...
Rarity: Uncommon
Number: 593
Description: Restore 1 (When this unit attacks, heal 1 damage from your base.)This unit gets +1/+0 while defending.
Aspect: Vigilance
Card Type: Unit
Traits...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '