Rarity: Common
Number: 429
Description: Raid 2 (This unit gets +2/+0 while attacking.)Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)
Aspect: Aggressio...
Rarity: Common
Number: 667
Description: Raid 2 (This unit gets +2/+0 while attacking.)Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)
Aspect: Aggressio...
Rarity: Common
Number: 481
Description: On Attack: You may ready a resource.
Aspect: Cunning;Heroism
Card Type: Unit
Traits: New Republic;Vehicle;Fighter
Cost: 2
Power: 2
HP: 2
...
Rarity: Common
Number: 719
Description: On Attack: You may ready a resource.
Aspect: Cunning;Heroism
Card Type: Unit
Traits: New Republic;Vehicle;Fighter
Cost: 2
Power: 2
HP: 2
...
Rarity: Rare
Number: 410
Description: While there are 3 or more Command aspect icons among friendly units (including this one) and upgrades, this unit gains Raid 4.
Aspect: Command
Card T...
Rarity: Rare
Number: 138/272
Description: While there are 3 or more Command aspect icons among friendly units (including this one) and upgrades, this unit gains Raid 4.
Aspect: Command
Ca...
Rarity: Common
Number: 437
Description: When Played: You may ready another unit with 3 or less power.
Aspect: Aggression;Heroism
Card Type: Unit
Traits: Rebel;Vehicle;Transport
Cost: ...
Rarity: Common
Number: 675
Description: When Played: You may ready another unit with 3 or less power.
Aspect: Aggression;Heroism
Card Type: Unit
Traits: Rebel;Vehicle;Transport
Cost: ...
Rarity: Common
Number: 331
Description: When Defeated: You may give a Weakness token to a unit.
Aspect: Vigilance;Villainy
Card Type: Unit
Traits: Imperial;Clone;Trooper
Cost: 2
Pow...
Rarity: Common
Number: 569
Description: When Defeated: You may give a Weakness token to a unit.
Aspect: Vigilance;Villainy
Card Type: Unit
Traits: Imperial;Clone;Trooper
Cost: 2
Pow...
Rarity: Rare
Number: 337
Description: Other friendly units get –2/–2.On Attack: You may give a Weakness token to a unit.
Aspect: Vigilance;Villainy
Card Type: Unit
Traits: Clone;Creatur...
Rarity: Rare
Number: 575
Description: Other friendly units get –2/–2.On Attack: You may give a Weakness token to a unit.
Aspect: Vigilance;Villainy
Card Type: Unit
Traits: Clone;Creatur...
Rarity: Rare
Number: 65/272
Description: Other friendly units get –2/–2.On Attack: You may give a Weakness token to a unit.
Aspect: Vigilance;Villainy
Card Type: Unit
Traits: Clone;Crea...
Rarity: Common
Number: 492
Description: Ambush (When you play this unit, it may attack an enemy unit.)
Aspect: Cunning
Card Type: Unit
Traits: Ewok
Cost: 1
Power: 2
HP: 1
Arena ...
Rarity: Common
Number: 730
Description: Ambush (When you play this unit, it may attack an enemy unit.)
Aspect: Cunning
Card Type: Unit
Traits: Ewok
Cost: 1
Power: 2
HP: 1
Arena ...
Rarity: Rare
Number: 197/272
Description: When Played: An opponent chooses a unit they control. Give a Weakness token to it.
Aspect: Cunning;Villainy
Card Type: Unit
Traits: Underworld
...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '