Rarity: Common
Number: 529
Description: While you control another unit that costs 3 or less, this unit gains Ambush. (When you play this unit, it may attack an enemy unit.)
Aspect: Heroism
...
Rarity: Common
Number: 767
Description: While you control another unit that costs 3 or less, this unit gains Ambush. (When you play this unit, it may attack an enemy unit.)
Aspect: Heroism
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Rarity: Uncommon
Number: 319
Description: On Attack: Create a Beast token and ready it.
Aspect: Command;Cunning
Card Type: Unit
Traits: Underworld;Vehicle;Transport
Cost: 5
Power: 1...
Rarity: Uncommon
Number: 557
Description: On Attack: Create a Beast token and ready it.
Aspect: Command;Cunning
Card Type: Unit
Traits: Underworld;Vehicle;Transport
Cost: 5
Power: 1...
Rarity: Legendary
Number: 110/272
Description: When Played: You may take control of an enemy non-leader unit that costs 3 or less. If you do, give 2 Weakness tokens to it.
Aspect: Command;V...
Rarity: Rare
Number: 402
Description: When Played: You may deal 1 damage to another ground unit. If you control that unit, the next unit you play this phase costs 1 resource less.
Aspect: C...
Rarity: Rare
Number: 130/272
Description: When Played: You may deal 1 damage to another ground unit. If you control that unit, the next unit you play this phase costs 1 resource less.
Aspec...
Rarity: Common
Number: 509
Description: Create a Beast token.An opponent creates a Beast token. Give a Weakness token to it.
Aspect: Cunning
Card Type: Event
Traits: Innate
Cost: 1
...
Rarity: Common
Number: 747
Description: Create a Beast token.An opponent creates a Beast token. Give a Weakness token to it.
Aspect: Cunning
Card Type: Event
Traits: Innate
Cost: 1
...
Rarity: Common
Number: 374
Description: Defeat a non-leader unit with 4 or less power.
Aspect: Vigilance
Card Type: Event
Traits: Innate
Cost: 4
Power: 0
HP: 0
Rarity: Common
Number: 612
Description: Defeat a non-leader unit with 4 or less power.
Aspect: Vigilance
Card Type: Event
Traits: Innate
Cost: 4
Power: 0
HP: 0
Rarity: Common
Number: 503
Description: When Played: You may give a Weakness token to a unit. If it's a Unique unit, exhaust it.
Aspect: Cunning
Card Type: Unit
Traits: Underworld;Vehic...
Rarity: Common
Number: 741
Description: When Played: You may give a Weakness token to a unit. If it's a Unique unit, exhaust it.
Aspect: Cunning
Card Type: Unit
Traits: Underworld;Vehic...
Rarity: Rare
Number: 154/272
Description: When Played: If you control a unit that costs 1 or less, each opponent discards a card from their hand.
Aspect: Aggression;Villainy
Card Type: Un...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '