Rarity: Common
Number: 582
Description: When Played: Give a Shield token to a friendly Gungan unit.
Aspect: Heroism;Vigilance
Card Type: Unit
Traits: Gungan;Trooper
Cost: 2
Power: 2...
Rarity: Legendary
Number: 188/272
Description: OverwhelmOn Attack/When Defeated: If you control an Endor base, each opponent chooses one:You deal 3 damage to a unit or base they control.They ...
Rarity: Common
Number: 471
Description: When Played: Create a Beast token. Then, give a Weakness token to a friendly unit.
Aspect: Cunning;Villainy
Card Type: Unit
Traits: Separatist
...
Rarity: Common
Number: 709
Description: When Played: Create a Beast token. Then, give a Weakness token to a friendly unit.
Aspect: Cunning;Villainy
Card Type: Unit
Traits: Separatist
...
Rarity: Rare
Number: 376
Description: While an opponent controls a Unique unit, this unit gains Hidden.When Attack Ends: You may attack with another unit.
Aspect: Command;Villainy
Card Ty...
Rarity: Rare
Number: 614
Description: While an opponent controls a Unique unit, this unit gains Hidden.When Attack Ends: You may attack with another unit.
Aspect: Command;Villainy
Card Ty...
Rarity: Rare
Number: 104/272
Description: While an opponent controls a Unique unit, this unit gains Hidden.When Attack Ends: You may attack with another unit.
Aspect: Command;Villainy
Car...
Rarity: Common
Number: 507
Description: Attach to a non-Vehicle unit with 3 or less power.
Aspect: Cunning
Card Type: Upgrade
Traits: Item;Weapon
Cost: 1
Power: 0
HP: 0
Rarity: Common
Number: 745
Description: Attach to a non-Vehicle unit with 3 or less power.
Aspect: Cunning
Card Type: Upgrade
Traits: Item;Weapon
Cost: 1
Power: 0
HP: 0
Rarity: Common
Number: 521
Description: When Played: You may defeat an upgrade that costs 3 or less.
Aspect: Villainy
Card Type: Unit
Traits: Separatist;Droid;Vehicle;Fighter
Cost: 5
...
Rarity: Common
Number: 759
Description: When Played: You may defeat an upgrade that costs 3 or less.
Aspect: Villainy
Card Type: Unit
Traits: Separatist;Droid;Vehicle;Fighter
Cost: 5
...
Rarity: Uncommon
Number: 525
Description: Defeat any number of friendly units. For each friendly unit defeated this way, exhaust 2 enemy units.
Aspect: Villainy
Card Type: Event
Traits:...
Rarity: Uncommon
Number: 763
Description: Defeat any number of friendly units. For each friendly unit defeated this way, exhaust 2 enemy units.
Aspect: Villainy
Card Type: Event
Traits:...
Rarity: Common
Number: 411
Description: Overwhelm (When attacking an enemy unit, deal excess damage to the opponent's base.)
Aspect: Command
Card Type: Unit
Traits: Creature
Cost: 4
...
Rarity: Common
Number: 649
Description: Overwhelm (When attacking an enemy unit, deal excess damage to the opponent's base.)
Aspect: Command
Card Type: Unit
Traits: Creature
Cost: 4
...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '