Rarity: Common
Number: 362
Description: While you control a Naboo base, this unit gains Grit. (This unit gets +1/+0 for each damage on it.)
Aspect: Vigilance
Card Type: Unit
Traits: Cre...
Rarity: Common
Number: 600
Description: While you control a Naboo base, this unit gains Grit. (This unit gets +1/+0 for each damage on it.)
Aspect: Vigilance
Card Type: Unit
Traits: Cre...
Rarity: Common
Number: 752
Description: When Played: If you control 6 or more resources, you may give a Weakness token to a unit.
Aspect: Villainy
Card Type: Unit
Traits: Imperial
Cos...
Rarity: Common
Number: 514
Description: When Played: If you control 6 or more resources, you may give a Weakness token to a unit.
Aspect: Villainy
Card Type: Unit
Traits: Imperial
Cos...
Rarity: Rare
Number: 334
Description: When Played: You may give a Weakness token to a unit.When an enemy unit with a Weakness token on it is defeated: You may give a Weakness token to a unit....
Rarity: Rare
Number: 572
Description: When Played: You may give a Weakness token to a unit.When an enemy unit with a Weakness token on it is defeated: You may give a Weakness token to a unit....
Rarity: Rare
Number: 62/272
Description: When Played: You may give a Weakness token to a unit.When an enemy unit with a Weakness token on it is defeated: You may give a Weakness token to a un...
Rarity: Uncommon
Number: 377
Description: When Played: Each friendly unit (including this one) deals 1 damage to a different enemy unit.
Aspect: Command;Villainy
Card Type: Unit
Traits:...
Rarity: Uncommon
Number: 615
Description: When Played: Each friendly unit (including this one) deals 1 damage to a different enemy unit.
Aspect: Command;Villainy
Card Type: Unit
Traits:...
Rarity: Uncommon
Number: 360
Description: Restore 1 (When this unit attacks, heal 1 damage from your base.)If this unit would be dealt damage, prevent 1 of that damage.
Aspect: Vigilance
...
Rarity: Uncommon
Number: 598
Description: Restore 1 (When this unit attacks, heal 1 damage from your base.)If this unit would be dealt damage, prevent 1 of that damage.
Aspect: Vigilance
...
Rarity: Uncommon
Number: 670
Description: Fortify (Attach this to your base, not a unit.)Attached base gains: "When the regroup phase starts: Reveal the top card of your deck. If it's Aggress...
Rarity: Uncommon
Number: 432
Description: Fortify (Attach this to your base, not a unit.)Attached base gains: "When the regroup phase starts: Reveal the top card of your deck. If it's Aggress...
Rarity: Common
Number: 455
Description: Hidden (This unit can't be attacked if it was played this phase.)Overwhelm (When attacking an enemy unit, deal excess damage to the opponent's base.)
...
Rarity: Common
Number: 693
Description: Hidden (This unit can't be attacked if it was played this phase.)Overwhelm (When attacking an enemy unit, deal excess damage to the opponent's base.)
...
Rarity: Common
Number: 465
Description: Deal 1 damage to an enemy unit.If you control an Endor base, you may attack with a unit. It gets +2/+0 for this attack.
Aspect: Aggression
Card Typ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '