Rarity: Common
Number: 777
Description: You may defeat a Condition upgrade.Heal 3 damage from your base.
Aspect: Heroism
Card Type: Event
Traits: Innate
Cost: 2
Power: 0
HP: 0
Rarity: Common
Number: 357
Description: When Played: Search the top 8 cards of your deck for an upgrade, reveal it, and draw it. (Put the other cards on the bottom of your deck in a random or...
Rarity: Common
Number: 595
Description: When Played: Search the top 8 cards of your deck for an upgrade, reveal it, and draw it. (Put the other cards on the bottom of your deck in a random or...
Rarity: Rare
Number: 683
Description: This card costs 1 resource less to play for each friendly Rebel unit and leader.Draw 2 cards.
Aspect: Aggression;Heroism
Card Type: Event
Traits: R...
Rarity: Rare
Number: 173/272
Description: This card costs 1 resource less to play for each friendly Rebel unit and leader.Draw 2 cards.
Aspect: Aggression;Heroism
Card Type: Event
Trait...
Rarity: Rare
Number: 433
Description: Each player discards all but 3 cards from their hand.
Aspect: Aggression;Villainy
Card Type: Event
Traits: Disaster;Plan
Cost: 2
Power: 0
HP:...
Rarity: Rare
Number: 161/272
Description: Each player discards all but 3 cards from their hand.
Aspect: Aggression;Villainy
Card Type: Event
Traits: Disaster;Plan
Cost: 2
Power: 0
...
Rarity: Uncommon
Number: 581
Description: Distribute up to 3 Weakness tokens among any number of units.
Aspect: Vigilance;Villainy
Card Type: Event
Traits: Disaster;Tactic
Cost: 4
P...
Rarity: Uncommon
Number: 343
Description: Distribute up to 3 Weakness tokens among any number of units.
Aspect: Vigilance;Villainy
Card Type: Event
Traits: Disaster;Tactic
Cost: 4
P...
Rarity: Common
Number: 502
Description: Raid 6 (This unit gets +6/+0 while attacking.)When Played: If you control another Tusken unit or a Tatooine base, you may exhaust a ground unit.
Aspe...
Rarity: Common
Number: 740
Description: Raid 6 (This unit gets +6/+0 while attacking.)When Played: If you control another Tusken unit or a Tatooine base, you may exhaust a ground unit.
Aspe...
Rarity: Uncommon
Number: 351
Description: When Played: You may deal 3 damage to this unit. If you do, give a Shield token to it.
Aspect: Heroism;Vigilance
Card Type: Unit
Traits: Republ...
Rarity: Legendary
Number: 78/272
Description: GritWhen Played: You may defeat a unit that attacked your base this phase. If it's a leader unit, defeat this unit.
Aspect: Heroism;Vigilance
...
Rarity: Rare
Number: 770
Description: If you control an upgraded base, this unit costs 2 resources less to play.Restore 2
Aspect: Heroism
Card Type: Unit
Traits: Naboo;Official
Cost: ...
Rarity: Rare
Number: 260/272
Description: If you control an upgraded base, this unit costs 2 resources less to play.Restore 2
Aspect: Heroism
Card Type: Unit
Traits: Naboo;Official
Co...
Rarity: Rare
Number: 706
Description: When Defeated: You may discard the top card of your deck. If it's not Villainy, give a Weakness token to an enemy unit.
Aspect: Cunning;Villainy
Card...
Rarity: Rare
Number: 468
Description: When Defeated: You may discard the top card of your deck. If it's not Villainy, give a Weakness token to an enemy unit.
Aspect: Cunning;Villainy
Card...
Rarity: Rare
Number: 196/272
Description: When Defeated: You may discard the top card of your deck. If it's not Villainy, give a Weakness token to an enemy unit.
Aspect: Cunning;Villainy
...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '