Rarity: Special
Number: 385
Description: Fortify (Attach this to your base, not a unit.)Attached base gains: "When a friendly unit is defeated: Heal 1 damage from this base."
Aspect: Comman...
Rarity: Special
Number: 623
Description: Fortify (Attach this to your base, not a unit.)Attached base gains: "When a friendly unit is defeated: Heal 1 damage from this base."
Aspect: Comman...
Rarity: Common
Number: 516
Description: When Played/On Attack: An opponent chooses a unit or base they control. You may deal 2 damage to it.
Aspect: Villainy
Card Type: Unit
Traits: Sep...
Rarity: Common
Number: 754
Description: When Played/On Attack: An opponent chooses a unit or base they control. You may deal 2 damage to it.
Aspect: Villainy
Card Type: Unit
Traits: Sep...
Rarity: Rare
Number: 54/272
Description: Choose an arena. At the start of the next regroup phase, deal 3 damage to each enemy unit in that arena.
Aspect: Aggression;Cunning
Card Type: Eve...
Rarity: Common
Number: 378
Description: Raid 1 (This unit gets +1/+0 while attacking.)Restore 1 (When this unit attacks, heal 1 damage from your base.)
Aspect: Command;Villainy
Card Type:...
Rarity: Common
Number: 616
Description: Raid 1 (This unit gets +1/+0 while attacking.)Restore 1 (When this unit attacks, heal 1 damage from your base.)
Aspect: Command;Villainy
Card Type:...
Rarity: Uncommon
Number: 574
Description: On Attack: You may deal 1 damage to an upgraded unit.
Aspect: Vigilance;Villainy
Card Type: Unit
Traits: Imperial;Clone;Trooper
Cost: 3
Pow...
Rarity: Uncommon
Number: 336
Description: On Attack: You may deal 1 damage to an upgraded unit.
Aspect: Vigilance;Villainy
Card Type: Unit
Traits: Imperial;Clone;Trooper
Cost: 3
Pow...
Rarity: Rare
Number: 391
Description: When an opponent plays an event: Resource the top card of your deck.
Aspect: Command;Heroism
Card Type: Unit
Traits: Rebel
Cost: 4
Power: 3
H...
Rarity: Rare
Number: 119/272
Description: When an opponent plays an event: Resource the top card of your deck.
Aspect: Command;Heroism
Card Type: Unit
Traits: Rebel
Cost: 4
Power: 3...
Rarity: Common
Number: 473
Description: Ambush (When you play this unit, it may attack an enemy unit.)Raid 1 (This unit gets +1/+0 while attacking.)
Aspect: Cunning;Villainy
Card Type: Un...
Rarity: Common
Number: 711
Description: Ambush (When you play this unit, it may attack an enemy unit.)Raid 1 (This unit gets +1/+0 while attacking.)
Aspect: Cunning;Villainy
Card Type: Un...
Rarity: Common
Number: 512
Description: While you control a Tatooine base, this event costs 1 resource less to play.Choose an arena. Give a Weakness token to each exhausted enemy unit in that...
Rarity: Common
Number: 750
Description: While you control a Tatooine base, this event costs 1 resource less to play.Choose an arena. Give a Weakness token to each exhausted enemy unit in that...
Rarity: Legendary
Number: 826
Description: GritWhen Played: If you control a Naboo base, you may defeat any number of ground units with combined power equal to or less than this unit's power....
Rarity: Legendary
Number: 94/272
Description: GritWhen Played: If you control a Naboo base, you may defeat any number of ground units with combined power equal to or less than this unit's pow...
Rarity: Common
Number: 494
Description: Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)When Played: If you control a Tatooine base, you may return an upg...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '