Rarity: Common
Number: 518
Description: When Played: Give a unit Sentinel for this phase. (Enemy units in its arena must attack a Sentinel when they attack you.)
Aspect: Villainy
Card Typ...
Rarity: Common
Number: 756
Description: When Played: Give a unit Sentinel for this phase. (Enemy units in its arena must attack a Sentinel when they attack you.)
Aspect: Villainy
Card Typ...
Rarity: Common
Number: 511
Description: Attack with a Creature unit. It gets +4/+0 for this attack.
Aspect: Cunning
Card Type: Event
Traits: Trick
Cost: 2
Power: 0
HP: 0
Rarity: Common
Number: 749
Description: Attack with a Creature unit. It gets +4/+0 for this attack.
Aspect: Cunning
Card Type: Event
Traits: Trick
Cost: 2
Power: 0
HP: 0
Rarity: Common
Number: 663
Description: When Played: You may defeat this unit. If you do, create a Beast token and deal 1 damage to it.
Aspect: Aggression;Villainy
Card Type: Unit
Trait...
Rarity: Rare
Number: 486
Description: HiddenWhen an enemy leader deploys: Its controller may pay 2 resources. If they don't, exhaust that leader.
Aspect: Cunning;Heroism
Card Type: Unit
...
Rarity: Rare
Number: 214/272
Description: HiddenWhen an enemy leader deploys: Its controller may pay 2 resources. If they don't, exhaust that leader.
Aspect: Cunning;Heroism
Card Type: Un...
Rarity: Uncommon
Number: 583
Description: Restore 1 (When this unit attacks, heal 1 damage from your base.)While this unit is upgraded, she gets +1/+1.
Aspect: Heroism;Vigilance
Card Type...
Rarity: Uncommon
Number: 345
Description: Restore 1 (When this unit attacks, heal 1 damage from your base.)While this unit is upgraded, she gets +1/+1.
Aspect: Heroism;Vigilance
Card Type...
Rarity: Common
Number: 363
Description: When Played: Heal 2 damage from a friendly base and 2 damage from a friendly unit.
Aspect: Vigilance
Card Type: Unit
Traits: Republic;Vehicle;Tra...
Rarity: Common
Number: 601
Description: When Played: Heal 2 damage from a friendly base and 2 damage from a friendly unit.
Aspect: Vigilance
Card Type: Unit
Traits: Republic;Vehicle;Tra...
Rarity: Common
Number: 531
Description: While this unit is ready, it gains Sentinel. (Enemy units in this arena must attack a Sentinel when they attack you.)
Aspect: Heroism
Card Type: Un...
Rarity: Common
Number: 769
Description: While this unit is ready, it gains Sentinel. (Enemy units in this arena must attack a Sentinel when they attack you.)
Aspect: Heroism
Card Type: Un...
Rarity: Common
Number: 661
Description: If you control a Kashyyyk base, a friendly unit deals damage equal to its power to an enemy unit.Resource this card.
Aspect: Command
Card Type: Eve...
Rarity: Common
Number: 423
Description: If you control a Kashyyyk base, a friendly unit deals damage equal to its power to an enemy unit.Resource this card.
Aspect: Command
Card Type: Eve...
Rarity: Common
Number: 418
Description: Ambush (When you play this unit, it may attack an enemy unit.)Overwhelm (When attacking an enemy unit, deal excess damage to the opponent's base.)
As...
Rarity: Common
Number: 656
Description: Ambush (When you play this unit, it may attack an enemy unit.)Overwhelm (When attacking an enemy unit, deal excess damage to the opponent's base.)
As...
Rarity: Legendary
Number: 145/272
Description: Restore 1While you control a Kashyyyk base, the first, second, and third units you play each round cost 1 resource less, 2 resources less, and 3...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '