Rarity: Common
Number: 175/264
Description: Grit (This unit gets +1/+0 for each damage on it.)
Aspect: Aggression
Card Type: Unit
Traits: Wookiee
Cost: 5
Power: 4
HP: 6
Arena Ty...
Rarity: Common
Number: 124/264
Description: When Played: If you control a Unique unit, create a Mandalorian token.
Aspect: Command
Card Type: Unit
Traits: Mandalorian;Vehicle;Fighter
...
Rarity: Common
Number: 126/264
Description: Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.)
Aspect: Command
Card Type: Unit
Traits: Mandalorian;Vehicle...
Rarity: Common
Number: 498
Description: Attack with a unit. It gets +1/+0 for this attack for each unit the defending player controls in its arena.
Aspect: Cunning
Card Type: Event
Trai...
Rarity: Uncommon
Number: 64/264
Description: Shielded (When you play this unit, give a Shield token to her.)When Played: Give a Shield token to each friendly unit with Shielded (including thi...
Rarity: Uncommon
Number: 226/264
Description: This unit gets –1/–0 for each card in your hand.When Played: You may discard a card from your hand. If you do, deal 3 damage to a unit.
Aspect:...
Rarity: Rare
Number: 341
Description: Restore 1When Played: Name a card. While this unit is in play, opponents can't play cards with that name.
Aspect: Vigilance
Card Type: Unit
Traits:...
Rarity: Common
Number: 20/264 // T03
Description: If damage would be dealt to attached unit, prevent that damage. If you do, degeat a Shield token on it.
Aspect: Vigilance
Card Type: Base...
Rarity: Common
Number: 145/264
Description: Grit (This unit gets +1/+0 for each damage on it.)
Aspect: Aggression;Villainy
Card Type: Unit
Traits: Imperial
Cost: 4
Power: 5
HP: 4
...
Rarity: Common
Number: 22/264 // T01
Description: Shielded (When you create this token, give a Shield token to it.)
Aspect: Command;Vigilance
Card Type: Base
Traits: Kalevala;Mandaloria...
Rarity: Common
Number: 239/264
Description: Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.)
Aspect: Villainy
Card Type: Unit
Traits: Imperial
Cost: 2...
Rarity: Uncommon
Number: 46/264
Description: Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.)While this unit is attac...
Rarity: Common
Number: 181/264
Description: Attach to a damaged unit.Attached unit gains Overwhelm. (When attacking an enemy unit, deal excess damage to the opponent's base.)
Aspect: Aggres...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '