Rarity: Uncommon
Number: 38/264
Description: When Played/When Defeated: You may return another friendly non-leader unit to its owner's hand. If you do, deal damage to a unit equal to the retu...
Rarity: Common
Number: 256/264
Description: Restore 1 (When this unit attacks, heal 1 damage from your base.)Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shield...
Rarity: Common
Number: 259/264
Description: When Played: You may deal 1 damage to a ground unit.
Card Type: Unit
Traits: Droid
Cost: 1
Power: 1
HP: 1
Arena Type: Ground
Rarity: Uncommon
Number: 115/264
Description: Give a friendly unit +1/+0 for this phase for each other friendly unit with less power than it.
Aspect: Command;Heroism
Card Type: Event
Tr...
Rarity: Uncommon
Number: 223/264
Description: Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.)When Attack Ends: If th...
Rarity: Common
Number: 233/264
Description: Exhaust up to 2 units that each cost 3 or less.
Aspect: Cunning
Card Type: Event
Traits: Trick
Cost: 2
Power: 0
HP: 0
Rarity: Common
Number: 143/264
Description: Overwhelm (When attacking an enemy unit, deal excess damage to the opponent's base.)
Aspect: Aggression;Villainy
Card Type: Unit
Traits: Impe...
Rarity: Common
Number: 225/264
Description: Hidden (This unit can't be attacked if it was played this phase.)
Aspect: Cunning
Card Type: Unit
Traits: Creature
Cost: 6
Power: 8
HP:...
Rarity: Rare
Number: 427
Description: Discard a unit from your hand. Deal 5 damage to a unit that costs more than the discarded card.
Aspect: Aggression;Heroism
Card Type: Event
Traits:...
Rarity: Common
Number: 174/264
Description: When Played: You may deal 6 damage to a non-Unique ground unit.
Aspect: Aggression
Card Type: Unit
Traits: Resistance;Vehicle;Transport
Cos...
Rarity: Common
Number: 117/264
Description: Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.)
Aspect: Command
Card Type: Unit
Traits: Imperial;Vehicle;Fi...
Rarity: Uncommon
Number: 113/264
Description: While you control a leader unit, this unit gains Ambush. (When you play this unit, it may attack an enemy unit.)This unit gets +1/+0 for each oth...
Rarity: Common
Number: 289 // T06
Description: If damage would be dealt to attached unit, prevent that damage. If you do, degeat a Shield token on it.
Aspect: Cunning
Card Type: Base
Tr...
Rarity: Common
Number: 81/264
Description: When Played: You may heal 3 damage from a unit or base.
Aspect: Vigilance
Card Type: Unit
Traits: New Republic;Vehicle;Capital Ship
Cost: 5
...
Rarity: Common
Number: 138/264
Description: Choose a unit. Deal 1 damage to it for each friendly unit.
Aspect: Command
Card Type: Event
Traits: Tactic
Cost: 3
Power: 0
HP: 0
Rarity: Uncommon
Number: 160/264
Description: Hidden (This unit can't be attacked if it was played this phase.)When an enemy ground unit attacks your base: Ready this unit. Use this ability o...
Rarity: Common
Number: 107/264
Description: When Played: Search the top 5 cards of your deck for a card that shares a Trait with a unit you control, reveal it, and draw it. (Put the other car...
Rarity: Common
Number: 95/264
Description: Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.)Restore 1 (When this unit ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '