Rarity: Common
Number: 82/264
Description: Grit (This unit gets +1/+0 for each damage on it.)When Played: You may give a Shield token to a unit that costs 3 or less.
Aspect: Vigilance
Car...
Rarity: Common
Number: 106/264
Description: Ambush (When you play this unit, it may attack an enemy unit.)Restore 1 (When this unit attacks, heal 1 damage from your base.)
Aspect: Command;H...
Rarity: Common
Number: 6/264
Description: Action [Exhaust]: An opponent gives 2 Advantage Tokens to a unit they control. If they do, the next unit you play this phase gains Shielded for this ...
Rarity: Common
Number: 263/264
Description: This upgrade costs 1 resource less to play on a Mandalorian unit.
Card Type: Upgrade
Traits: Mandalorian
Cost: 2
Power: 0
HP: 0
Rarity: Common
Number: 20/264 // T01
Description: Shielded (When you create this token, give a Shield token to it.)
Aspect: Vigilance
Card Type: Base
Traits: Nevarro;Mandalorian
Cost:...
Rarity: Common
Number: 515
Description: When Played: Give an Advantage token to this unit.
Aspect: Heroism
Card Type: Unit
Traits: Rebel;Trooper
Cost: 2
Power: 2
HP: 3
Arena Typ...
Rarity: Common
Number: 251/264
Description: When Played: Give an Advantage token to this unit.
Aspect: Heroism
Card Type: Unit
Traits: Rebel;Trooper
Cost: 2
Power: 2
HP: 3
Arena...
Rarity: Uncommon
Number: 125/264
Description: Hidden (This unit can't be attacked if it was played this phase.)While you have the initiative, this unit gets +2/+0.
Aspect: Command
Card Ty...
Rarity: Uncommon
Number: 194/264
Description: Ambush (When you play this unit, it may attack an enemy unit.)When Played: Deal 1 damage to a space unit.
Aspect: Cunning;Villainy
Card Type:...
Rarity: Common
Number: 173/264
Description: Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)
Aspect: Aggression
Card Type: Unit
Traits: Underworld;V...
Rarity: Common
Number: 76/264
Description: Restore 2 (When this unit attacks, heal 2 damage from your base.)
Aspect: Vigilance
Card Type: Unit
Traits: Imperial;Official
Cost: 3
Powe...
Rarity: Common
Number: 69/264
Description: Shielded (When you play this unit, give a Shield token to it.)
Aspect: Vigilance
Card Type: Unit
Traits: Fringe
Cost: 1
Power: 1
HP: 2
...
Rarity: Uncommon
Number: 109/264
Description: Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.)Action [Exhaust]: Give another unit +2/+2 for this phase. You ma...
Rarity: Uncommon
Number: 137/264
Description: Attack with a unit. For this attack, you may deal its excess damage to another unit in the same arena.
Aspect: Command
Card Type: Event
Tra...
Rarity: Common
Number: 213/264
Description: Hidden (This unit can't be attacked if it was played this phase.)
Aspect: Cunning
Card Type: Unit
Traits: Creature
Cost: 1
Power: 2
HP:...
Rarity: Uncommon
Number: 220/264
Description: When Played: Look at an opponent's hand. You may discard a card from it. If you do, they draw a card.
Aspect: Cunning
Card Type: Unit
Trait...
Rarity: Uncommon
Number: 198/264
Description: Attached unit gains Sentinel. (Enemy units in this arena must attack a Sentinel when they attack you.)
Aspect: Cunning;Villainy
Card Type: Up...
Rarity: Common
Number: 240/264
Description: While you control a leader unit, this unit gets +2/+0.
Aspect: Villainy
Card Type: Unit
Traits: Mandalorian;Trooper
Cost: 3
Power: 2
HP...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '