Rarity: Common
Number: 141/264
Description: Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)
Aspect: Aggression;Villainy
Card Type: Unit
Traits: Imp...
Rarity: Common
Number: 120/264
Description: While you control another exhausted unit, this unit gains Sentinel. (Enemy units in this arena must attack a Sentinel when they attack you.)
Aspe...
Rarity: Uncommon
Number: 88/264
Description: Attached unit gains: "When this unit readies: You may pay 3 resources. If you don't, exhaust this unit."
Aspect: Vigilance
Card Type: Upgrade
...
Rarity: Uncommon
Number: 253/264
Description: Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.)On Attack: If this unit...
Rarity: Uncommon
Number: 187/264
Description: Deal damage to a unit equal to the total amount of damage on all units you control.
Aspect: Aggression
Card Type: Event
Traits: Plan
Cost...
Rarity: Uncommon
Number: 147/264
Description: Grit (This unit gets +1/+0 for each damage on it.)When Played: Either deal 2 damage to an undamaged ground unit or 5 damage to a damaged ground u...
Rarity: Uncommon
Number: 49/264
Description: While this is the only friendly non-leader ground unit, she gains Sentinel. (Enemy units in this arena must attack a Sentinel when they attack you...
Rarity: Uncommon
Number: 208/264
Description: Shielded (When you play this unit, give a Shield token to her.)When 1 or more upgrades attach to this unit (including from Shielded): You may exh...
Rarity: Common
Number: 45/264
Description: When Defeated: Look at the top card of a deck. You may discard it.
Aspect: Vigilance;Villainy
Card Type: Unit
Traits: Imperial;Night;Undead;Tr...
Rarity: Uncommon
Number: 162/264
Description: Attack with a unit. For this attack, it gets +1/+0 and gains: "When Attack Ends: If this unit dealt combat damage to an opponent's base, that opp...
Rarity: Common
Number: 51/264
Description: Restore 1 (When this unit attacks, heal 1 damage from your base.)When Played: You may exhaust a unit.
Aspect: Vigilance;Villainy
Card Type: Unit...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '