Rarity: Common
Number: 640
Description: Choose a unit. Deal 1 damage to it for each friendly unit.
Aspect: Command
Card Type: Event
Traits: Tactic
Cost: 3
Power: 0
HP: 0
Rarity: Common
Number: 346
Description: Grit (This unit gets +1/+0 for each damage on it.)When Played: You may give a Shield token to a unit that costs 3 or less.
Aspect: Vigilance
Card T...
Rarity: Common
Number: 584
Description: Grit (This unit gets +1/+0 for each damage on it.)When Played: You may give a Shield token to a unit that costs 3 or less.
Aspect: Vigilance
Card T...
Rarity: Rare
Number: 186/264
Description: Choose an arena. For this phase, each unit in that arena gains: "On Attack: Deal 2 damage to this unit."
Aspect: Aggression
Card Type: Event
Tr...
Rarity: Uncommon
Number: 635
Description: When Played/On Attack: Choose a unit in your discard pile that costs 7 or less. Either put that card on the bottom of your deck and heal 3 damage fro...
Rarity: Common
Number: 405
Description: Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)
Aspect: Aggression;Villainy
Card Type: Unit
Traits: Imperia...
Rarity: Common
Number: 527
Description: This upgrade costs 1 resource less to play on a Mandalorian unit.
Card Type: Upgrade
Traits: Mandalorian
Cost: 2
Power: 0
HP: 0
Rarity: Common
Number: 765
Description: This upgrade costs 1 resource less to play on a Mandalorian unit.
Card Type: Upgrade
Traits: Mandalorian
Cost: 2
Power: 0
HP: 0
Rarity: Rare
Number: 127/264
Description: When Played/On Attack: You may give another friendly unit Sentinel for this phase.When another friendly unit is defeated: Heal 1 damage from your bas...
Rarity: Uncommon
Number: 379
Description: Give a friendly unit +1/+0 for this phase for each other friendly unit with less power than it.
Aspect: Command;Heroism
Card Type: Event
Traits...
Rarity: Rare
Number: 14/264
Description: When you take the initiative: You may pay 1. If you do, draw a card.
Deployed Leader Unit:
Support (When you deploy this leader, you may attack with a...
Rarity: Rare
Number: 278
Description: When you take the initiative: You may pay 1. If you do, draw a card.
Deployed Leader Unit:
Support (When you deploy this leader, you may attack with anot...
Rarity: Legendary
Number: 62/264
Description: ShieldedIf damage would be dealt to another friendly unit, you may defeat a Shield token on this unit. If you do, prevent that damage.
Aspect: ...
Rarity: Rare
Number: 101/264
Description: SupportWhen Attack Ends: If this unit dealt combat damage to 1 or more non-leader units, defeat those units.
Aspect: Command;Villainy
Card Type: ...
Rarity: Legendary
Number: 399
Description: Attach to a Unique non-Vehicle unit.Attached unit is a leader unit and gains the Mandalorian trait.Attached unit gains: "While you are paying costs,...
Rarity: Rare
Number: 265
Description: Action [Exhaust]: Play an upgrade from your resources on a unit that entered play this phase (paying its cost). If you do, resource the top card of your ...
Rarity: Rare
Number: 1/264
Description: Action [Exhaust]: Play an upgrade from your resources on a unit that entered play this phase (paying its cost). If you do, resource the top card of you...
Rarity: Uncommon
Number: 328
Description: Shielded (When you play this unit, give a Shield token to her.)When Played: Give a Shield token to each friendly unit with Shielded (including this o...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '