Rarity: Common
Number: 477
Description: Hidden (This unit can't be attacked if it was played this phase.)
Aspect: Cunning
Card Type: Unit
Traits: Creature
Cost: 1
Power: 2
HP: 1
...
Rarity: Common
Number: 715
Description: Hidden (This unit can't be attacked if it was played this phase.)
Aspect: Cunning
Card Type: Unit
Traits: Creature
Cost: 1
Power: 2
HP: 1
...
Rarity: Uncommon
Number: 401
Description: Attack with a unit. For this attack, you may deal its excess damage to another unit in the same arena.
Aspect: Command
Card Type: Event
Traits:...
Rarity: Legendary
Number: 183/264
Description: Attach to a non-Vehicle unit.Attached unit gains: "When Attack Ends: If this unit dealt combat damage to an opponent's base, deal 2 damage to ea...
Rarity: Common
Number: 384
Description: While you control another exhausted unit, this unit gains Sentinel. (Enemy units in this arena must attack a Sentinel when they attack you.)
Aspect: ...
Rarity: Common
Number: 622
Description: While you control another exhausted unit, this unit gains Sentinel. (Enemy units in this arena must attack a Sentinel when they attack you.)
Aspect: ...
Rarity: Rare
Number: 144/264
Description: When a friendly unit's attack ends: If it dealt combat damage to a base, give an Advantage token to this unit.
Aspect: Aggression;Villainy
Card T...
Rarity: Rare
Number: 276
Description: Action [Exhaust, defeat a friendly upgrade]: Deal 2 damage to a base.
Deployed Leader Unit:
On Attack: You may defeat a friendly upgrade. If you do, deal...
Rarity: Rare
Number: 12/264
Description: Action [Exhaust, defeat a friendly upgrade]: Deal 2 damage to a base.
Deployed Leader Unit:
On Attack: You may defeat a friendly upgrade. If you do, d...
Rarity: Common
Number: 486
Description: Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.)Saboteur (When this unit atta...
Rarity: Common
Number: 724
Description: Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.)Saboteur (When this unit atta...
Rarity: Rare
Number: 182/264
Description: When Played: For each upgrade on attached unit not named Advantage (including this one), give an Advantage token to attached unit.
Aspect: Aggressi...
Rarity: Common
Number: 402
Description: Choose a unit. Deal 1 damage to it for each friendly unit.
Aspect: Command
Card Type: Event
Traits: Tactic
Cost: 3
Power: 0
HP: 0
Rarity: Common
Number: 640
Description: Choose a unit. Deal 1 damage to it for each friendly unit.
Aspect: Command
Card Type: Event
Traits: Tactic
Cost: 3
Power: 0
HP: 0
Rarity: Common
Number: 346
Description: Grit (This unit gets +1/+0 for each damage on it.)When Played: You may give a Shield token to a unit that costs 3 or less.
Aspect: Vigilance
Card T...
Rarity: Common
Number: 584
Description: Grit (This unit gets +1/+0 for each damage on it.)When Played: You may give a Shield token to a unit that costs 3 or less.
Aspect: Vigilance
Card T...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '