Rarity: Legendary
Number: 215/272
Description: When you play an event that costs 3 or less: You may play it again from your discard pile for free. Use this ability only once each phase.
Asp...
Rarity: Rare
Number: 556
Description: When Played: You may deal damage equal to the number of resources you control minus 3 to a ground unit.
Aspect: Aggression;Command
Card Type: Unit
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Rarity: Rare
Number: 46/272
Description: When Played: You may deal damage equal to the number of resources you control minus 3 to a ground unit.
Aspect: Aggression;Command
Card Type: Unit...
Rarity: Rare
Number: 395
Description: When Played: For each other friendly Wookiee unit, resource the top card of your deck. Ready each card resourced this way.
Aspect: Command;Heroism
Ca...
Rarity: Rare
Number: 123/272
Description: When Played: For each other friendly Wookiee unit, resource the top card of your deck. Ready each card resourced this way.
Aspect: Command;Heroism
...
Rarity: Rare
Number: 308
Description: Restore 2When Played: You may pay any number of resources. For every 3 resources paid this way, deal damage equal to this unit's power to an enemy unit.
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Rarity: Rare
Number: 546
Description: Restore 2When Played: You may pay any number of resources. For every 3 resources paid this way, deal damage equal to this unit's power to an enemy unit.
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Rarity: Rare
Number: 36/272
Description: Restore 2When Played: You may pay any number of resources. For every 3 resources paid this way, deal damage equal to this unit's power to an enemy uni...
Rarity: Rare
Number: 313
Description: Restore 2On Attack: You may discard 2 cards named Keeper of Skara Nal from your hand. If you do, this unit gets +15/+0 and gains Overwhelm for this attac...
Rarity: Rare
Number: 551
Description: Restore 2On Attack: You may discard 2 cards named Keeper of Skara Nal from your hand. If you do, this unit gets +15/+0 and gains Overwhelm for this attac...
Rarity: Rare
Number: 41/272
Description: Restore 2On Attack: You may discard 2 cards named Keeper of Skara Nal from your hand. If you do, this unit gets +15/+0 and gains Overwhelm for this at...
Rarity: Common
Number: 383
Description: When Played: Give each other friendly unit +2/+2 for this phase.
Aspect: Command;Villainy
Card Type: Unit
Traits: Separatist;Vehicle;Transport
...
Rarity: Common
Number: 621
Description: When Played: Give each other friendly unit +2/+2 for this phase.
Aspect: Command;Villainy
Card Type: Unit
Traits: Separatist;Vehicle;Transport
...
Rarity: Uncommon
Number: 477
Description: Fortify (Attach this to your base, not a unit.)Attached base gains: "You may look at the top card of your deck at any time."When Played: Look at an o...
Rarity: Uncommon
Number: 715
Description: Fortify (Attach this to your base, not a unit.)Attached base gains: "You may look at the top card of your deck at any time."When Played: Look at an o...
Rarity: Uncommon
Number: 488
Description: Fortify (Attach this to your base, not a unit.)When you play a unit with 3 or less power: You may defeat this upgrade. If you do, ready that unit.
...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '