Rarity: Legendary
Number: 124/272
Description: When you play a unit (including this one): You may attack with a unit. It gets +2/+0 for this attack.
Aspect: Command;Heroism
Card Type: Uni...
Rarity: Rare
Number: 480
Description: Raid 1While it's the first round of the game, this unit enters play ready.
Aspect: Cunning;Heroism
Card Type: Unit
Traits: Force;Fringe
Cost: 1
...
Rarity: Rare
Number: 208/272
Description: Raid 1While it's the first round of the game, this unit enters play ready.
Aspect: Cunning;Heroism
Card Type: Unit
Traits: Force;Fringe
Cost:...
Rarity: Rare
Number: 322
Description: Move a space unit to the ground arena (it's now a ground unit). If you do, you may attack with a ground unit. It gets +2/+0 for this attack.
Aspect: Co...
Rarity: Rare
Number: 560
Description: Move a space unit to the ground arena (it's now a ground unit). If you do, you may attack with a ground unit. It gets +2/+0 for this attack.
Aspect: Co...
Rarity: Rare
Number: 50/272
Description: Move a space unit to the ground arena (it's now a ground unit). If you do, you may attack with a ground unit. It gets +2/+0 for this attack.
Aspect:...
Rarity: Uncommon
Number: 317
Description: When another friendly unit that costs 3 or less is dealt damage: You may deal 1 damage to an enemy unit.
Aspect: Aggression;Command
Card Type: Un...
Rarity: Uncommon
Number: 555
Description: When another friendly unit that costs 3 or less is dealt damage: You may deal 1 damage to an enemy unit.
Aspect: Aggression;Command
Card Type: Un...
Rarity: Uncommon
Number: 421
Description: Attack with a friendly unit. Then attack with it again, even if it's exhausted. It can't attack bases for the second attack.
Aspect: Command
Card...
Rarity: Uncommon
Number: 659
Description: Attack with a friendly unit. Then attack with it again, even if it's exhausted. It can't attack bases for the second attack.
Aspect: Command
Card...
Rarity: Uncommon
Number: 420
Description: When Played: Reveal the top card of your deck. If it shares a trait with a friendly unit, draw it.
Aspect: Command
Card Type: Upgrade
Traits: S...
Rarity: Uncommon
Number: 658
Description: When Played: Reveal the top card of your deck. If it shares a trait with a friendly unit, draw it.
Aspect: Command
Card Type: Upgrade
Traits: S...
Rarity: Common
Number: 646
Description: When Played: If you control 3 or more units (including this one), you may resource the top card of your deck.
Aspect: Command
Card Type: Unit
Tra...
Rarity: Common
Number: 408
Description: When Played: If you control 3 or more units (including this one), you may resource the top card of your deck.
Aspect: Command
Card Type: Unit
Tra...
Rarity: Uncommon
Number: 387
Description: When you play another unit that costs 3 or less: Heal 1 damage from your base.
Aspect: Command;Heroism
Card Type: Unit
Traits: Rebel;Official
...
Rarity: Uncommon
Number: 625
Description: When you play another unit that costs 3 or less: Heal 1 damage from your base.
Aspect: Command;Heroism
Card Type: Unit
Traits: Rebel;Official
...
Rarity: Common
Number: 543
Description: Fortify (Attach this to your base, not a unit.)Attached base gains: "Friendly space units get +1/+0."
Card Type: Upgrade
Traits: Fortification
Co...
Rarity: Common
Number: 781
Description: Fortify (Attach this to your base, not a unit.)Attached base gains: "Friendly space units get +1/+0."
Card Type: Upgrade
Traits: Fortification
Co...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '