Rarity: Common
Number: 291 // T04
Description: When a friendly Force unit attacks: The Force is with you (create your Force token). The Force (The Force is with you. When you use the Force, r...
Rarity: Common
Number: 324
Description: While you control a Force unit or upgrade, this unit gets +1/+1.
Aspect: Vigilance
Card Type: Unit
Traits: Jedi;Republic;Vehicle;Fighter
Cost: ...
Rarity: Common
Number: 333
Description: Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.)
Aspect: Vigilance
Card Type: Unit
Traits: Creature
Cost: 5
...
Rarity: Uncommon
Number: 336
Description: When Played: You may use the Force (lose your Force token). If you do, give a Shield token to each of up to 5 units.
Aspect: Vigilance
Card Type:...
Rarity: Rare
Number: 542
Description: Attach to a non-Vehicle unit.If attached unit is a Force unit, it gains: "This unit can't be exhausted by enemy card abilities."
Aspect: Vigilance;Vill...
Rarity: Uncommon
Number: 359
Description: When Defeated: You may give an Experience token to a Unique (unique) unit.
Aspect: Command;Heroism
Card Type: Unit
Traits: Resistance
Cost: 2...
Rarity: Uncommon
Number: 570
Description: On Attack: Search the top 5 cards of your deck for an Item upgrade, reveal it, and draw it. (Put the other cards on the bottom of your deck in a rand...
Rarity: Common
Number: 476
Description: While an enemy unit is exhausted, this unit gains Raid 2. (This unit gets +2/+0 while attacking.)
Aspect: Cunning
Card Type: Unit
Traits: Force
...
Rarity: Common
Number: 367
Description: Search the top 8 cards of your deck for up to 2 Force units, reveal them, and put them on top of your deck in any order. (Put the other cards on the bo...
Rarity: Uncommon
Number: 427
Description: On Attack: If this unit has 6 or more power, you may deal 2 damage to an enemy base.
Aspect: Aggression
Card Type: Unit
Traits: Force;Jedi;Repu...
Rarity: Common
Number: 514
Description: On Attack: You may heal 2 damage from another unit.
Aspect: Heroism
Card Type: Unit
Traits: Republic;Vehicle;Capital Ship
Cost: 4
Power: 3
...
Rarity: Common
Number: 698
Description: While the Force is with you, this unit gains Sentinel. (Enemy units in this arena must attack a Sentinel when they attack you.)
Aspect: Cunning;Heroi...
Rarity: Common
Number: 519
Description: When Played: Pay up to 6 resources. For each resource paid this way, give an Experience token to this unit.
Card Type: Unit
Traits: Creature
Cost...
Rarity: Uncommon
Number: 750
Description: When Played: You may attach a friendly upgrade on a friendly unit to a different eligible unit.
Aspect: Heroism
Card Type: Unit
Traits: Force;J...
Rarity: Uncommon
Number: 449
Description: HiddenWhen Played: You may use the Force. If you do, return a non-leader unit that costs 4 or less to its owner's hand. Then, its owner may play it f...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '