Rarity: Rare
Number: 315
Description: Attach to a Force unit.Attached unit gains: "On Attack: You may heal 3 damage from another unit."
Aspect: Heroism;Vigilance
Card Type: Upgrade
Trai...
Rarity: Common
Number: 481
Description: Give an exhausted unit –8/–0 for this phase.
Aspect: Cunning
Card Type: Event
Traits: Force
Cost: 1
Power: 0
HP: 0
Rarity: Uncommon
Number: 533
Description: When Defeated: You may use the Force (lose your Force token). If you do, give a unit -2/-2 for this phase.
Aspect: Vigilance;Villainy
Card Type: ...
Rarity: Common
Number: 537
Description: When Played: You may use the Force (lose your Force token). If you do, give a unit -3/-3 for this phase.
Aspect: Vigilance;Villainy
Card Type: Unit...
Rarity: Uncommon
Number: 574
Description: When Played: You may use the Force (lose your Force token). If you do, give a Shield token to each of up to 5 units.
Aspect: Vigilance
Card Type:...
Rarity: Special
Number: 1/104
Description: Action [1, Exhaust]: Heal 1 damage from a friendly unit.
[Deployed Leader Unit]
On Attack: Heal 1 damage from a friendly unit and 1 damage from anot...
Rarity: Common
Number: 011/264
Description: Action [1, Exhaust]: If you attacked with a Jedi unit this phase, deal 2 damage to a unit.[Deployed Leader Unit]
Saboteur (When this unit attacks, ...
Rarity: Common
Number: 609
Description: Hidden (This unit can't be attacked if it was played this phase.)Restore 1 (When this unit attacks, heal 1 damage from your base.)
Aspect: Command
...
Rarity: Uncommon
Number: 597
Description: When Defeated: You may give an Experience token to a Unique (unique) unit.
Aspect: Command;Heroism
Card Type: Unit
Traits: Resistance
Cost: 2...
Rarity: Common
Number: 285 // T03
Description: When a friendly Force unit attacks: The Force is with you (create your Force token). The Force (The Force is with you. When you use the Force, r...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '