Rarity: Uncommon
Number: 822
Description: When Played/On Attack: You may defeat an Experience token on a friendly unit. If you do, give an Experience token to a friendly unit.
Aspect: Comma...
Rarity: Rare
Number: 549
Description: When this unit is attacked (before damage is dealt): You may give an Experience token to this unit.
Aspect: Heroism;Vigilance
Card Type: Unit
Trait...
Rarity: Common
Number: 811
Description: When Played: You may defeat a space unit with 6 or less remaining HP.
Aspect: Vigilance
Card Type: Unit
Traits: Creature
Cost: 7
Power: 3
H...
Rarity: Common
Number: 912
Description: Use the Force (lose your Force token). If you do, deal 3 damage to a unit.
Aspect: Aggression
Card Type: Event
Traits: Force
Cost: 1
Power: 0...
Rarity: Uncommon
Number: 700
Description: When Played: You may deal 2 damage to an exhausted unit.
Aspect: Cunning;Heroism
Card Type: Unit
Traits: Fringe;Vehicle;Transport
Cost: 5
P...
Rarity: Common
Number: 832
Description: When Played: If you control a Jedi unit, you may give an Experience token to this unit.
Aspect: Command;Heroism
Card Type: Unit
Traits: Republic;...
Rarity: Uncommon
Number: 567
Description: On Attack: An opponent chooses one:You give an Experience token to a friendly unit.You draw a card.
Aspect: Vigilance
Card Type: Unit
Traits: F...
Rarity: Uncommon
Number: 892
Description: Each friendly Force unit gains Raid 1 and Saboteur for this phase.
Aspect: Aggression;Heroism
Card Type: Event
Traits: Force
Cost: 2
Power:...
Rarity: Uncommon
Number: 639
Description: Overwhelm (When attacking an enemy unit, deal excess damage to the opponent's base.)When Played/When Defeated: You may use the Force (lose your Force...
Rarity: Common
Number: 901
Description: Hidden (This unit can't be attacked if it was played this phase.)
Aspect: Aggression
Card Type: Unit
Traits: Creature
Cost: 3
Power: 4
HP: ...
Rarity: Common
Number: 759
Description: Ambush (When you play this unit, it may attack an enemy unit.)
Card Type: Unit
Traits: Creature
Cost: 2
Power: 2
HP: 1
Arena Type: Ground
Rarity: Common
Number: 972
Description: Grit (This unit gets +1/+0 for each damage on it.)
Aspect: Villainy
Card Type: Unit
Traits: Imperial;Creature;Trooper
Cost: 4
Power: 2
HP: ...
Rarity: Common
Number: 747
Description: Hidden (This unit can't be attacked if it was played this phase.)
Aspect: Heroism
Card Type: Unit
Traits: Creature
Cost: 2
Power: 3
HP: 2
...
Rarity: Common
Number: 734
Description: Grit (This unit gets +1/+0 for each damage on it.)
Aspect: Villainy
Card Type: Unit
Traits: Imperial;Creature;Trooper
Cost: 4
Power: 2
HP: ...
Rarity: Uncommon
Number: 624
Description: Attach to a non-Vehicle unit.When Played: Search the top 3 cards of your deck for a unit, reveal it, and draw it. (Put the other cards on the bottom ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '