Rarity: Rare
Number: 627
Description: Put a Force unit from your discard pile on the bottom of your deck. If you do, play a unit from your hand and give 2 Experience tokens to it.
Aspect: C...
Rarity: Uncommon
Number: 613
Description: When Played: You may attack with a Force unit. It gets +2/+0 for this attack.
Aspect: Command
Card Type: Unit
Traits: Underworld
Cost: 3
Po...
Rarity: Uncommon
Number: 746
Description: This unit gets +1/+0 if you control another Jedi unit and +1/+0 if you control a Lightsaber upgrade.
Aspect: Heroism
Card Type: Unit
Traits: Je...
Rarity: Common
Number: 592
Description: Attach to a non-Vehicle unit.Attached unit gains: "While attacking a Force unit, this unit gets +2/+0."
Aspect: Command;Villainy
Card Type: Upgrade...
Rarity: Common
Number: 628
Description: Give a unit +3/+3 and Overwhelm for this phase. (When attacking an enemy unit, deal excess damage to the opponent's base.)
Aspect: Command
Card Typ...
Rarity: Uncommon
Number: 665
Description: On Attack: If this unit has 6 or more power, you may deal 2 damage to an enemy base.
Aspect: Aggression
Card Type: Unit
Traits: Force;Jedi;Repu...
Rarity: Uncommon
Number: 487
Description: Exhaust an enemy unit. A friendly unit gains Sentinel for this phase.
Aspect: Cunning
Card Type: Event
Traits: Force;Trick
Cost: 2
Power: 0...
Rarity: Common
Number: 666
Description: Overwhelm (When attacking an enemy unit, deal excess damage to the opponent's base.)
Aspect: Aggression
Card Type: Unit
Traits: Creature
Cost: ...
Rarity: Uncommon
Number: 581
Description: Choose one:Defeat a non-leader unit with 3 or less remaining HP.Use the Force (lose your Force token). If you do, defeat a non-leader unit.
Aspect:...
Rarity: Uncommon
Number: 556
Description: Exhaust a friendly unit. If you do, give a Shield token and 2 Experience tokens to it.
Aspect: Heroism;Vigilance
Card Type: Event
Traits: Force...
Rarity: Common
Number: 480
Description: If a friendly unit left play this phase, the Force is with you (create your Force token) and you may give a Shield token to a unit.
Aspect: Cunning
...
Rarity: Common
Number: 471
Description: When Played/When Defeated: You may exhaust a ground unit.
Aspect: Cunning
Card Type: Unit
Traits: Creature
Cost: 2
Power: 2
HP: 1
Arena T...
Rarity: Common
Number: 566
Description: When Defeated: You may give a Shield token to a damaged non-Vehicle unit.
Aspect: Vigilance
Card Type: Unit
Traits: Creature
Cost: 3
Power: 3...
Rarity: Common
Number: 551
Description: While this unit is defending, it gets +2/+0.
Aspect: Heroism;Vigilance
Card Type: Unit
Traits: Force;Jedi
Cost: 5
Power: 4
HP: 8
Arena Ty...
Rarity: Common
Number: 611
Description: Overwhelm (When attacking an enemy unit, deal excess damage to the opponent's base.)
Aspect: Command
Card Type: Unit
Traits: Creature
Cost: 2
...
Rarity: Common
Number: 580
Description: Give a unit –2/–2 for this phase. If you control a Force unit, give it –3/–3 instead.
Aspect: Vigilance
Card Type: Event
Traits: Force
Cost: 3
...
Rarity: Common
Number: 478
Description: Shielded (When you play this card, give a Shield token to it.)
Aspect: Cunning
Card Type: Unit
Traits: Force;Fringe
Cost: 6
Power: 6
HP: 6
...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '