Rarity: Common
Number: 660
Description: When Played: If you control another Aggression unit, you may deal 2 damage to a ground unit.
Aspect: Aggression
Card Type: Unit
Traits: Separatis...
Rarity: Rare
Number: 640
Description: Attach to a Force unit.Attached unit gains: "On Attack: You may deal 2 damage to a friendly unit. If you do, this unit gets +2/+0 for this attack."
Asp...
Rarity: Rare
Number: 691
Description: Use the Force (lose your Force token). If you do, take control of a non-leader unit. At the start of the regroup phase, its owner takes control of it.
...
Rarity: Uncommon
Number: 658
Description: When Played: You may use the Force (lose your Force token). If you do, give 2 Experience tokens to this unit.When this unit completes an attack: Defe...
Rarity: Common
Number: 646
Description: On Attack: You may deal 1 damage to a space unit.
Aspect: Aggression;Heroism
Card Type: Unit
Traits: Jedi;Republic;Vehicle;Fighter
Cost: 2
Po...
Rarity: Common
Number: 718
Description: If a friendly unit left play this phase, the Force is with you (create your Force token) and you may give a Shield token to a unit.
Aspect: Cunning
...
Rarity: Uncommon
Number: 552
Description: While the Force is with you, this unit gains Grit. (He gets +1/+0 for each damage on him.)
Aspect: Heroism;Vigilance
Card Type: Unit
Traits: Fo...
Rarity: Common
Number: 674
Description: Use the Force (lose your Force token). If you do, deal 3 damage to a unit.
Aspect: Aggression
Card Type: Event
Traits: Force
Cost: 1
Power: 0...
Rarity: Uncommon
Number: 493
Description: Overwhelm (When attacking an enemy unit, deal excess damage to the opponent's base.)When you play an upgrade on this unit: You may use the Force (los...
Rarity: Common
Number: 696
Description: When Played: Draw a card.When Defeated: Discard a card from your hand.
Aspect: Cunning;Heroism
Card Type: Unit
Traits: Naboo;Vehicle;Transport
...
Rarity: Common
Number: 534
Description: Restore 2 (When this unit attacks, heal 2 damage from your base.)
Aspect: Vigilance;Villainy
Card Type: Unit
Traits: Imperial;Trooper
Cost: 3
...
Rarity: Common
Number: 601
Description: When Played: You may give an Experience token to each of up to 3 Force units.
Aspect: Command;Heroism
Card Type: Unit
Traits: Jedi;Republic;Vehic...
Rarity: Rare
Number: 649
Description: SaboteurWhen Played: You may defeat any number of upgrades on a unit.
Aspect: Aggression;Heroism
Card Type: Unit
Traits: Jedi;Republic;Vehicle;Figh...
Rarity: Common
Number: 550
Description: Shielded (When you play this unit, give a Shield token to it.)When Played: You may use the Force (lose your Force token). If you do, heal 3 damage from...
Rarity: Common
Number: 804
Description: When Defeated: You may give a Shield token to a damaged non-Vehicle unit.
Aspect: Vigilance
Card Type: Unit
Traits: Creature
Cost: 3
Power: 3...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '