Rarity: Common
Number: 002/298
Description: As you play me, you may discard a card as an additional cost. If you do, reduce my cost by 2.
Energy Cost: 6
Power Cost: 0
Might: 5
Card Ty...
Rarity: Uncommon
Number: 162/221
Description: [ACTION] (Play on your turn or in showdowns.)
Kill a unit at a battlefield with 2 Might or less. If it was an enemy unit, play a Gold gear token ...
Rarity: Common
Number: 001/298
Description: ACCELERATE (You may pay 1 and 1 Fury as an additional cost to have me enter ready.)
Energy Cost: 5
Power Cost: 0
Might: 5
Card Type: Unit
...
Rarity: Uncommon
Number: 278/298
Description: You may hide an additional card here.
Energy Cost: 0
Power Cost: 0
Might: 0
Card Type: Battlefield
Domain: None
Rarity: Common
Number: 206/298
Description: REACTION (Play any time, even before spells and abilities resolve.)
Give two friendly units each +2 Might this turn.
Energy Cost: 3
Power Cost:...
Rarity: Uncommon
Number: 277/298
Description: When a unit moves from here, give it +1 Might this turn.
Energy Cost: 0
Power Cost: 0
Might: 0
Card Type: Battlefield
Domain: None
Rarity: Uncommon
Number: 275/298
Description: When you hold here, play a 1 Might Recruit unit token in your base.
Energy Cost: 0
Power Cost: 0
Might: 0
Card Type: Battlefield
Domain...
Rarity: Common
Number: 001/221
Description: [REACTION] (Play any time, even before spells and abilities resolve.)
Give a friendly unit at a battlefield +2 Might this turn for each enemy unit ...
Rarity: Uncommon
Number: 179/298
Description: ACTION (Play on your turn or in showdowns.)
Each player kills one of their gear.
Energy Cost: 1
Power Cost: 0
Might: 0
Card Type: Spell
...
Rarity: Common
Number: T02
Description: A unit may have no more than one buff at a time.
Energy Cost: 0
Power Cost: 0
Might: 2
Card Type: Unit;Token
Tag: Shurima
Domain: None
Fl...
Rarity: Uncommon
Number: 185/298
Description: When I move, discard 1, then draw 1.
Energy Cost: 2
Power Cost: 0
Might: 2
Card Type: Unit
Tag: Bilgewater
Domain: Chaos
Flavor Tex...
Rarity: Common
Number: 086/298
Description: VISION (When you play me, look at the top card of your Main Deck. You may recycle it.)
SHIELD (+1 Might while I'm a defender.)
Energy Cost: 5
P...
Rarity: Uncommon
Number: 016/298
Description: LEGION - When you play me, give a unit +2 Might this turn. (Get the effect if you've played another card this turn.)
Energy Cost: 3
Power Cos...
Rarity: Common
Number: 004/298
Description: ACTION (Play on your turn or in showdowns.)
Give a unit ASSAULT 3 this turn. (+3 Might while it's an attacker.)
Energy Cost: 1
Power Cost: 0
...
Rarity: Common
Number: 125/298
Description: While I'm buffed, I have GANKING. (I can move from battlefield to battlefield.)
Energy Cost: 6
Power Cost: 0
Might: 6
Card Type: Unit
Tag...
Rarity: Common
Number: 130/221
Description: When I move, play a Gold gear token exhausted.
Energy Cost: 2
Might: 1
Card Type: Unit
Tag: Shurima
Domain: Chaos
Flavor Text: "I'm sur...
Rarity: Common
Number: 009/221
Description: [EQUIP Fury] (Fury: Attach this to a unit you control.)
[ASSAULT 2] (+2 Might while I'm attacking.)
Might +0
Energy Cost: 1
Card Type: Gear
T...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '