Rarity: Common
Number: 212/298
Description: When you play this, play a 1 Might Recruit unit token at your base.
Kill this: Recycle up to 4 cards from trashes.
Energy Cost: 2
Power Cost: 0...
Rarity: Common
Number: 133/298
Description: REACTION (Play any time, even before spells and abilities resolve.)
Deal 1 to all units at battlefields.
Energy Cost: 1
Power Cost: 0
Might: ...
Rarity: Common
Number: 006/298
Description: When you discard me, you may pay 1 Fury to play me.
Energy Cost: 3
Power Cost: 0
Might: 3
Card Type: Unit
Tag: Zaun
Domain: Fury
Flav...
Rarity: Common
Number: 047/298
Description: ACTION (Play on your turn or in showdowns.)
If an opponent's score is within 3 points of the Victory Score, this costs 2 less.
Draw 1 and channel 1...
Rarity: Common
Number: 168/298
Description: HIDDEN (Hide now for 1 Rune to react with later for 0.)
ACTION (Play on your turn or in showdowns.)
Move a unit from a battlefield to its base.
E...
Rarity: Common
Number: 211/298
Description: When you play me, play a 1 Might Recruit unit token here.
Energy Cost: 3
Power Cost: 0
Might: 2
Card Type: Unit
Tag: Piltover
Domain: O...
Rarity: Common
Number: 167/298
Description: When you play a card from HIDDEN, give me +2 Might this turn.
Energy Cost: 4
Power Cost: 0
Might: 4
Card Type: Unit
Tag: Bandle City
Do...
Rarity: Uncommon
Number: 059/298
Description: When you stun an enemy unit, ready me and give me +1 Might this turn.
Energy Cost: 7
Power Cost: 1
Might: 7
Card Type: Unit
Tag: Bird;M...
Rarity: Common
Number: 084/298
Description: While I'm at a battlefield, the Energy costs for spells you play is reduced by 1, to a minimum of 1.
Energy Cost: 3
Power Cost: 0
Might: 3
...
Rarity: Uncommon
Number: 285/298
Description: When you defend here, you may move a friendly unit here to base.
Energy Cost: 0
Power Cost: 0
Might: 0
Card Type: Battlefield
Domain: N...
Rarity: Common
Number: 274/298
Description: TEMPORARY (Kill me at the start of your Beginning Phase before scoring.)
Energy Cost: 0
Power Cost: 0
Might: 3
Card Type: Unit;Token
Tag:...
Rarity: Common
Number: 174/298
Description: VISION (When you play me, look at the top card of your Main Deck. You may recycle it.)
You may play me to an open battlefield.
Energy Cost: 6
P...
Rarity: Common
Number: 131/298
Description: When I attack, give me +2 Might if there is a ready enemy unit here.
Energy Cost: 5
Power Cost: 0
Might: 5
Card Type: Unit
Tag: Dragon;Sh...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '