Rarity: Uncommon
Number: 131/221
Description: [ACCELERATE] (You may pay 1 and Chaos as an additional cost to have me enter ready.)
I have [ASSAULT] equal to the number of enemy units here. (+...
Rarity: Uncommon
Number: 146/298
Description: ACTION (Play on your turn or in showdowns.)
As you play this, you may spend a buff as an additional cost. If you do, ignore this spell's cost. Re...
Rarity: Uncommon
Number: 147/298
Description: When you play me, you may spend a buff to buff me and ready me. (If I don't have a buff, I get a +1 Might buff.)
Energy Cost: 4
Power Cost: 0...
Rarity: Uncommon
Number: 296/298
Description: Spells and abilities affecting units here each deal 1 Bonus Damage. (Each instance of damage the spell deals is increased by 1.)
Energy Cost: 0...
Rarity: Uncommon
Number: 229/298
Description: Kill a unit.
Energy Cost: 4
Power Cost: 2
Might: 0
Card Type: Spell
Domain: Order
Flavor Text: A brief moment of turmoil -- then peac...
Rarity: Common
Number: 178/298
Description: DEATHKNELL - Discard 2, then draw 2. (When I die, get the effect.)
Energy Cost: 5
Power Cost: 1
Might: 5
Card Type: Unit
Domain: Chaos
...
Rarity: Common
Number: 217/298
Description: LEGION When you play me, buff me. (If I don't have a buff, I get a +1 Might buff. Get the effect if you've played another card this turn.)
Energy...
Rarity: Uncommon
Number: 293/298
Description: When you hold here, if you have 7+ units here, you win the game.
Energy Cost: 0
Power Cost: 0
Might: 0
Card Type: Battlefield
Domain: N...
Rarity: Uncommon
Number: 292/298
Description: The first time you choose a friendly unit with a spell here each turn, draw 1.
Energy Cost: 0
Power Cost: 0
Might: 0
Card Type: Battlefie...
Rarity: Uncommon
Number: 021/298
Description: Exhaust: LEGION - The next unit you play this turn enters ready. (Get the effect if you've played another card this turn.)
Energy Cost: 2
Pow...
Rarity: Common
Number: 137/298
Description: TANK (I must be assigned combat damage first.)
When you play me, channel 1 rune exhausted.
Energy Cost: 7
Power Cost: 0
Might: 6
Card Type:...
Rarity: Common
Number: 177/298
Description: When a friendly unit moves from my location, I may be moved with it.
Energy Cost: 4
Power Cost: 1
Might: 4
Card Type: Unit
Tag: Shurima
...
Rarity: Common
Number: 053/298
Description: HIDDEN (Hide now for 1 Rune to react with later for 0.)
ACTION (Play on your turn or in showdowns.)
Buff a friendly unit. Buffs give an additional ...
Rarity: Common
Number: 094/298
Description: HIDDEN (Hide now for 1 Rune to react with later for 0.)
ACTION (Play on your turn or in showdowns.)
Play a ready 3 Might Sprite unit token with TEM...
Rarity: Common
Number: 051/298
Description: When you play me, stun a unit. (It doesn't deal combat damage this turn.)
Energy Cost: 3
Power Cost: 0
Might: 2
Card Type: Unit
Tag: Moun...
Rarity: Uncommon
Number: 225/298
Description: When you play me, choose an enemy unit. If it is stunned, kill it. Otherwise, stun it. (It doesn't deal combat damage this turn.)
Energy Cost: ...
Rarity: Common
Number: 014/298
Description: ACTION (Play on your turn or in showdowns.)
This spell's Energy cost is reduced by the highest Might among units you control.
Deal 5 to a unit at a...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '