Rarity: Rare
Number: 205/221
Description: When one of your units becomes [MIGHTY], you may exhaust me to channel 1 rune exhausted. (A unit is Mighty while it has 5+ Might.)
Energy Cost: 0
...
Rarity: Rare
Number: 197/221
Description: Your Sand Soldiers have [WEAPONMASTER].
1, Exhaust: Play a 2 Might Sand Soldier unit token to your base. Use only if you've played an Equipment this ...
Rarity: Rare
Number: 199/221
Description: Exhaust: [REACTION] — Draw 1. Use only if you've chosen enemy units and/or gear twice this turn with spells or unit abilities.
Energy Cost: 0
Pow...
Rarity: Rare
Number: 020/221
Description: When I win a combat, play a Gold gear token exhausted.
When I attack or defend, you may pay Fury. If you do, give me +2 Might this turn.
Energy Cos...
Rarity: Rare
Number: 079/221
Description: You may exhaust your legend as an additional cost to play me.
When you play me, if you paid the additional cost, move any number of your units to an ...
Rarity: Rare
Number: 019/221
Description: 1, Fury, Recycle a unit from your trash, Exhaust: Play a 3 Might Mech unit token to your base.
Energy Cost: 4
Card Type: Gear
Domain: Fury
Fl...
Rarity: Rare
Number: 169/221
Description: When a friendly unit dies, you may exhaust me to draw 1, then put a card from your hand on the top or bottom of your Main Deck.
Energy Cost: 2
Po...
Rarity: Common
Number: 160/221
Description: You may kill a friendly gear as an additional cost to play me.
When you play me, if you paid the additional cost, kill a gear.
Energy Cost: 3
M...
Rarity: Common
Number: 100/221
Description: When you play a card with Power cost 2 Runes or more, draw 1.
Energy Cost: 4
Might: 4
Card Type: Unit
Tag: Bandle City;Yordle
Domain: Bod...
Rarity: Common
Number: 010/221
Description: I cost 2 less to play from anywhere other than your hand.
Energy Cost: 3
Power Cost: 0
Might: 3
Card Type: Unit
Tag: The Void
Domain: F...
Rarity: Common
Number: 099/221
Description: [WEAPONMASTER] (When you play me, you may [EQUIP] one of your Equipment to me for Rune less, even if it's already attached.)
Energy Cost: 2
Pow...
Rarity: Uncommon
Number: 220/221
Description: When you conquer here, you may pay 1 to play a Gold gear token exhausted.
Card Type: Battlefield
Domain: None
Rarity: Common
Number: 129/221
Description: [REPEAT 2] (You may pay the additional cost to repeat this spell's effect.)
Move an enemy unit to a location where there's a unit with the same con...
Rarity: Uncommon
Number: 078/221
Description: 1 Rune, Exhaust: Give the next spell you play this turn [REPEAT] equal to its cost. (You may pay the additional cost to repeat the spell's effect...
Rarity: Uncommon
Number: 107/221
Description: Choose an equipped friendly unit. It deals damage equal to its Might to an enemy unit. Then detach an Equipment from it.
Energy Cost: 3
Power...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '