Rarity: Rare
Number: 018/166
Description: [EMPOWER 6 and 1 Fury] (6 and 1 Fury: Empower this. Use only if not Empowered.)
Your units have +1 Might. If I'm [EMPOWERED], they have +2 Might inst...
Rarity: Common
Number: 054/166
Description: [EMPOWER] — Exhaust (Pay the cost: Empower me. Use only if not Empowered.)
Disempower this, 1, Exhaust: Draw 1.
Rarity: Uncommon
Number: 035/166
Description: [REACTION] (Play any time, even before spells and abilities resolve.)
Choose one —
• Empower a unit. Disempower it at end of turn.
• Disempower a...
Rarity: Common
Number: 008/166
Description: [ACTION] (Play on your turn or in showdowns.)
As an additional cost to play this, you may discard 1.
Deal 3 to a unit at a battlefield. If you paid...
Rarity: Rare
Number: 139/166
Description: [EMPOWER 3 and 1 Rune] (3 and 1 Rune: Empower this. Use only if not Empowered.)
[ACTION] Exhaust: If it's your turn, move a friendly unit in a showdo...
Rarity: Rare
Number: 064/166
Description: I cost 1 less for each gear you control.
[DEFLECT] (Opponents must pay Rune to choose me with a spell or ability.)
Energy Cost: 10
Might: 8
Car...
Rarity: Rare
Number: 041/166
Description: [WEAPONMASTER] (When you play me, you may [EQUIP] one of your Equipment to me for Rune less, even if it's already attached.)
When I attack, choose an...
Rarity: Common
Number: 075/166
Description: This enters exhausted.
[EMPOWER] — 1, Exhaust (Pay the cost: Empower this. Use only if not Empowered.)
[REACTION] Exhaust: [ADD] 1. If this is [EMP...
Rarity: Uncommon
Number: 161/166
Description: While you control this battlefield, the first friendly gear activated ability played each turn costs 1 less.
Rarity: Uncommon
Number: 034/166
Description: [HIDDEN] (Hide now for Rune to react with later for 0.)
[REACTION] (Play on your turn or in showdowns.)
Choose a battlefield you control and a un...
Rarity: Uncommon
Number: 012/166
Description: Ready a unit and give it [ASSAULT 3] this turn. (+3 Might while it's an attacker.)
[FLOW 3 and 1 Fury] (You may play this from your trash for its...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '