Rarity: Rare
Number: 181/219
Description: When you play a spell, if you spent 4 or more, you may banish it. Then, if there are four spells banished with me, put each in its trash, channel 4 r...
Rarity: Rare
Number: 022/219
Description: [DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.)
[GANKING] (I can move from battlefield to battlefield.)
When I move, [Add...
Rarity: Rare
Number: 183/221
Description: Your Equipment each give [ASSAULT]. (+1 Might while equipped unit is an attacker.)
Energy Cost: 0
Power Cost: 0
Might: 0
Card Type: Legend
...
Rarity: Rare
Number: 116/221
Description: [WEAPONMASTER] (When you play me, you may [EQUIP] one of your Equipment to me for Rune less, even if it's already attached.)
When I conquer an open b...
Rarity: Rare
Number: 176/221
Description: [TANK] (I must be assigned combat damage first.)
I enter ready if you have two or more other units in your base.
Energy Cost: 3
Power Cost: 1
M...
Rarity: Rare
Number: 086/221
Description: [EQUIP Mind] (Mind: Attach this to a unit you control.)
When I hold, play two Gold gear tokens exhausted. +2 Might
Energy Cost: 0
Power Cost: 1
...
Rarity: Uncommon
Number: 018/221
Description: If you would reveal cards from a deck, look at the top card first. You may recycle it. Then reveal those cards.
Energy Cost: 2
Power Cost: 0
...
Rarity: Rare
Number: 146/221
Description: While I'm in combat, friendly spells cost 1 Rune less to a minium of 1, and enemy spells cost 1 Rune more.
Energy Cost: 5
Power Cost: 1
Might: ...
Rarity: Uncommon
Number: 168/221
Description: Exhaust: Play three 1 Might Recruit unit tokens. (You may play them to different locations.)
Energy Cost: 7
Power Cost: 1
Card Type: Gear
...
Rarity: Rare
Number: 175/221
Description: When you play me, give your other units +2 Might this turn.
As I'm revealed from your deck, [ADD] 2.
Energy Cost: 6
Power Cost: 1
Might: 5
Ca...
Rarity: Rare
Number: 174/221
Description: When you play me, play four Gold gear tokens exhausted.
Energy Cost: 8
Power Cost: 2
Might: 9
Card Type: Unit
Tag: Freljord
Flavor Text: ...
Rarity: Rare
Number: 115/221
Description: [EQUIP Body] (Body: Attach this to a unit you control.)
When I hold, score 1 point. +2 Might
Energy Cost: 4
Power Cost: 0
Might: 0
Card Type:...
Rarity: Epic
Number: 090/221
Description: [EQUIP 1, Calm] (1, Calm: Attach this to a unit you control.)
3, Calm, Banish this: Play all units banished with this, ignoring their costs. (Use onl...
Rarity: Rare
Number: 145/221
Description: [HIDDEN] (Hide now for 1 Rune to reach later for 0.)
[ACTION] {Play on your turn or in showdowns.)
Swap the Might of two units at the same battlefiel...
Rarity: Rare
Number: 056/221
Description: [QUICK-DRAW] (This has REACTION. When you play it, attach it to a unit you control.)
[EQUIP Calm] (Calm: Attach this to a unit you control.)
Might +3...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '