Rarity: Uncommon
Number: 821
Description: When Played: You may play a Heroism unit from your hand. It costs 2 resources less for each arena in which you control the most units.
Aspect: Comm...
Rarity: Uncommon
Number: 372
Description: When Played: You may play a Heroism unit from your hand. It costs 2 resources less for each arena in which you control the most units.
Aspect: Comm...
Rarity: Common
Number: 513
Description: Hidden (This unit can't be attacked if it was played this phase.)
Aspect: Heroism
Card Type: Unit
Traits: Mandalorian
Cost: 2
Power: 2
HP: ...
Rarity: Common
Number: 751
Description: Hidden (This unit can't be attacked if it was played this phase.)
Aspect: Heroism
Card Type: Unit
Traits: Mandalorian
Cost: 2
Power: 2
HP: ...
Rarity: Common
Number: 624
Description: While you have the initiative, this unit gains Restore 2. (When this unit attacks, heal 2 damage from your base.)
Aspect: Command
Card Type: Unit
...
Rarity: Rare
Number: 60/264
Description: GritWhen you play another unit: You may deal 2 damage to this unit. If you do, give a Shield token to that unit.
Aspect: Heroism;Vigilance
Card Ty...
Rarity: Common
Number: 371
Description: When Played: Search the top 5 cards of your deck for a card that shares a Trait with a unit you control, reveal it, and draw it. (Put the other cards o...
Rarity: Common
Number: 609
Description: When Played: Search the top 5 cards of your deck for a card that shares a Trait with a unit you control, reveal it, and draw it. (Put the other cards o...
Rarity: Common
Number: 429
Description: When Defeated: You may defeat an upgrade.
Aspect: Aggression
Card Type: Unit
Traits: Mandalorian;Trooper
Cost: 2
Power: 2
HP: 3
Arena Typ...
Rarity: Common
Number: 667
Description: When Defeated: You may defeat an upgrade.
Aspect: Aggression
Card Type: Unit
Traits: Mandalorian;Trooper
Cost: 2
Power: 2
HP: 3
Arena Typ...
Rarity: Rare
Number: 257/264
Description: Choose one:If you control a Force unit, heal 5 damage from your base.If you control a Mandalorian unit, create a Mandalorian token and give an Advant...
Rarity: Rare
Number: 202/264
Description: Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.)While attacking, this unit ...
Rarity: Uncommon
Number: 595
Description: While a leader unit has been defeated this phase, this unit gains Raid 3. (He gets +3/+0 while attacking.)
Aspect: Command;Villainy
Card Type: Un...
Rarity: Rare
Number: 229/264
Description: Attached unit gains: "When Attack Ends: Look at the top card of your deck. If it costs 2 or less, you may play it for free."
Aspect: Cunning
Card...
Rarity: Common
Number: 275
Description: Action [Exhaust]: Deal 1 damage to a unit with 2 or more remaining HP.
Deployed Leader Unit:
Overwhelm (When attacking an enemy unit, deal excess damag...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '