Rarity: Legendary
Number: 100/264
Description: Other friendly units with 2 or more different keywords get +2/+2.
Aspect: Command;Villainy
Card Type: Unit
Traits: Imperial;Official
Cos...
Rarity: Common
Number: 496
Description: Return an upgrade that costs 2 or less to its owner's hand.Give a Shield token to a unit.
Aspect: Cunning
Card Type: Event
Traits: Trick
Cost: ...
Rarity: Common
Number: 734
Description: Return an upgrade that costs 2 or less to its owner's hand.Give a Shield token to a unit.
Aspect: Cunning
Card Type: Event
Traits: Trick
Cost: ...
Rarity: Common
Number: 290 // T06
Description: If damage would be dealt to attached unit, prevent that damage. If you do, degeat a Shield token on it.
Aspect: Cunning
Card Type: Base
Tr...
Rarity: Common
Number: 356
Description: You may defeat a unit with 2 or less remaining HP.Create a Mandalorian token.
Aspect: Vigilance
Card Type: Event
Traits: Plan
Cost: 4
Power: ...
Rarity: Common
Number: 594
Description: You may defeat a unit with 2 or less remaining HP.Create a Mandalorian token.
Aspect: Vigilance
Card Type: Event
Traits: Plan
Cost: 4
Power: ...
Rarity: Common
Number: 283 // T06
Description: If damage would be dealt to attached unit, prevent that damage. If you do, degeat a Shield token on it.
Aspect: Vigilance
Card Type: Base
...
Rarity: Common
Number: 598
Description: Overwhelm (When attacking an enemy unit, deal excess damage to the opponent's base.)Restore 1 (When this unit attacks, heal 1 damage from your base.)
...
Rarity: Common
Number: 360
Description: Overwhelm (When attacking an enemy unit, deal excess damage to the opponent's base.)Restore 1 (When this unit attacks, heal 1 damage from your base.)
...
Rarity: Common
Number: 448
Description: Attack with a unit. After completing the attack, give 3 Advantage tokens to a unit.
Aspect: Aggression
Card Type: Event
Traits: Tactic
Cost: 1
...
Rarity: Common
Number: 686
Description: Attack with a unit. After completing the attack, give 3 Advantage tokens to a unit.
Aspect: Aggression
Card Type: Event
Traits: Tactic
Cost: 1
...
Rarity: Common
Number: 431
Description: When Played/When Defeated: You may give an Advantage token to a unit.
Aspect: Aggression
Card Type: Unit
Traits: Underworld;Vehicle;Fighter
Cos...
Rarity: Common
Number: 669
Description: When Played/When Defeated: You may give an Advantage token to a unit.
Aspect: Aggression
Card Type: Unit
Traits: Underworld;Vehicle;Fighter
Cos...
Rarity: Common
Number: 717
Description: Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.)
Aspect: Cunning
Card Typ...
Rarity: Common
Number: 479
Description: Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.)
Aspect: Cunning
Card Typ...
Rarity: Common
Number: 482
Description: When Played: Give 4 Advantage tokens to this unit.
Aspect: Cunning
Card Type: Unit
Traits: Droid
Cost: 3
Power: 1
HP: 5
Arena Type: Ground
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '