Rarity: Common
Number: 353
Description: Heal 3 damage from a unit and give a Shield token to it.
Aspect: Vigilance
Card Type: Event
Traits: Innate
Cost: 2
Power: 0
HP: 0
Rarity: Common
Number: 591
Description: Heal 3 damage from a unit and give a Shield token to it.
Aspect: Vigilance
Card Type: Event
Traits: Innate
Cost: 2
Power: 0
HP: 0
Rarity: Legendary
Number: 348
Description: Attached unit gains: "If you would search a number of cards from your deck, search twice that number of cards instead."
Aspect: Vigilance
Card T...
Rarity: Legendary
Number: 586
Description: Attached unit gains: "If you would search a number of cards from your deck, search twice that number of cards instead."
Aspect: Vigilance
Card T...
Rarity: Rare
Number: 212/264
Description: ShieldedIgnore the aspect penalties of the first nonunit card you play each phase.
Aspect: Cunning
Card Type: Unit
Traits: Fringe
Cost: 1
P...
Rarity: Common
Number: 435
Description: When Played: You may defeat a friendly upgrade. If you do, ready this unit.
Aspect: Aggression
Card Type: Unit
Traits: Vehicle;Fighter
Cost: 3
...
Rarity: Common
Number: 673
Description: When Played: You may defeat a friendly upgrade. If you do, ready this unit.
Aspect: Aggression
Card Type: Unit
Traits: Vehicle;Fighter
Cost: 3
...
Rarity: Rare
Number: 785
Description: SentinelWhen Defeated: If this unit wasn't defeated by combat damage, create 2 Mandalorian tokens.
Aspect: Command;Heroism;Vigilance
Card Type: Unit
...
Rarity: Common
Number: 370
Description: Ambush (When you play this unit, it may attack an enemy unit.)Restore 1 (When this unit attacks, heal 1 damage from your base.)
Aspect: Command;Heroi...
Rarity: Common
Number: 608
Description: Ambush (When you play this unit, it may attack an enemy unit.)Restore 1 (When this unit attacks, heal 1 damage from your base.)
Aspect: Command;Heroi...
Rarity: Common
Number: 381
Description: Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.)
Aspect: Command
Card Type: Unit
Traits: Imperial;Vehicle;Fighte...
Rarity: Common
Number: 337
Description: Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.)This unit gets +2/+0 while defending.
Aspect: Vigilance
Card Type:...
Rarity: Common
Number: 619
Description: Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.)
Aspect: Command
Card Type: Unit
Traits: Imperial;Vehicle;Fighte...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '