Rarity: Common
Number: 045/219
Description: [ACTION] Exhaust a unit you control, Exhaust: Move a different unit you control to the location of the unit you exhausted to pay for this ability.
...
Rarity: Uncommon
Number: 211/219
Description: While you control this battlefield, when you play a spell, if you spent 4 or more, [PREDICT]. (Look at the top card of your Main Deck. You may re...
Rarity: Common
Number: 064/219
Description: When you play me, look at the top 4 cards of your Main Deck. You may reveal a spell with energy cost 4 or more from among them and draw it. Recycle...
Rarity: Uncommon
Number: 134/219
Description: [ACTION] Play this on your turn or in showdowns.)
[REPEAT 2] (You may pay the additional cost to repeat this spell's effect.)
[STUN] an attacking...
Rarity: Common
Number: 062/219
Description: [DEATHKNELL] [PREDICT 2]. (When I die, look at the top two cards of your Main Deck. Recycle any of them and put the rest back in any order.)
Ener...
Rarity: Common
Number: 092/219
Description: When you play me, gain 1 XP.
Energy Cost: 2
Might: 2
Card Type: Unit
Tag: Demacia
Domain: Body
Flavor Text: After decades in the Demaci...
Rarity: Common
Number: 154/219
Description: I have +2 Might while I'm attacking with another unit.
Energy Cost: 3
Might: 3
Card Type: Unit
Tag: Noxus;Bird
Domain: Order
Flavor Tex...
Rarity: Common
Number: 121/219
Description: When you play me, choose a player. They discard 1.
Energy Cost: 3
Power Cost: 0
Might: 2
Card Type: Unit
Tag: Shadow Isles;Spirit
Domai...
Rarity: Common
Number: 151/219
Description: [LEVEL 3] I enter ready. (While you have 3+ XP, get the effect.)
Energy Cost: 4
Power Cost: 1
Might: 5
Card Type: Unit
Tag: Bandle City;Y...
Rarity: Uncommon
Number: 206/219
Description: If a unit here would die during combat, its controller may pay 3 Runes to heal it, exhaust it, and recall it instead.
Card Type: Battlefield
...
Rarity: Common
Number: 031/219
Description: [REACTION] (Play any time, even before spells and abilities resolve.)
Give a unit +1 Might this turn.
[LEVEL 6] Give it +3 Might this turn instead....
Rarity: Common
Number: 040/219
Description: [HUNT] (When I conquer or hold, gain 1 XP.)
[LEVEL 6] When you play me, draw 1. (While you have 6+ XP, get the effect.)
Energy Cost: 2
Power Co...
Rarity: Common
Number: 091/219
Description: Draw 2.
[LEVEL 6] This costs 2 less. (While you have 6+ XP, get the effect.)
[LEVEL 11] This costs 4 less instead.
Energy Cost: 5
Card Type: Sp...
Rarity: Common
Number: 034/219
Description: [HUNT] (When I conquer or hold, gain 1 XP.)
When you play me, gain 2 XP.
Energy Cost: 4
Power Cost: 1
Might: 4
Card Type: Unit
Tag: Ionia...
Rarity: Common
Number: 038/219
Description: Move an enemy unit.
[LEVEL 6] [STUN] an enemy unit. (While you have 6+ XP, get the effect. A stunned unit doesn't deal combat damage this turn.)
...
Rarity: Common
Number: 100/219
Description: [HUNT 3] (When I conquer or hold, gain 3 XP.)
Energy Cost: 5
Power Cost: 0
Might: 5
Card Type: Unit
Tag: Freljord
Domain: Body
Flavor...
Rarity: Uncommon
Number: 047/219
Description: [HUNT 2] (When I conquer or hold, gain 2 XP.)
[LEVEL 3] I have +1 Might and [DEFLECT]. (While you have 3+ XP, get the effect. Opponents must pay ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '