Rarity: Art Rare
Number: 171/165
Card Type: Water
HP: 100
Stage: Stage 1
Weakness: Lightning x2
Retreat Cost: 2
Attack 1: [Water] Free Diving Put up to 3 Basic Water Energy cards fr...
Rarity: Special Art Rare
Number: 204/165
Description: Ability: Voltaic Float If this Pokémon has any Lightning Energy attached, it has no Retreat Cost.
Card Type: Lightning
HP: 200
Stag...
Rarity: Super Rare
Number: 195/165
Description: Ability: Restart Once during your turn, you may draw cards until you have 3 cards in your hand.
Card Type: Psychic
HP: 180
Stage: Basic
...
Rarity: Art Rare
Number: 179/165
Description: Ability: Mimic Barrier If this Pokémon and your opponent's Active Pokémon have the same amount of Energy attached, prevent all damage done to thi...
Rarity: None
Number: 012/103
Description: Ability: Frosty Flapping Once during your turn, if you have Moltres and Zapdos in play, you may use this Ability. Attach a Basic Water Energy card fr...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '