Rarity: Legendary
Number: 94/272
Description: GritWhen Played: If you control a Naboo base, you may defeat any number of ground units with combined power equal to or less than this unit's pow...
Rarity: Rare
Number: 62/272
Description: When Played: You may give a Weakness token to a unit.When an enemy unit with a Weakness token on it is defeated: You may give a Weakness token to a un...
Rarity: Common
Number: 437
Description: When Played: You may ready another unit with 3 or less power.
Aspect: Aggression;Heroism
Card Type: Unit
Traits: Rebel;Vehicle;Transport
Cost: ...
Rarity: Uncommon
Number: 56/264
Description: On Attack: You may give an upgraded unit –4/–0 for this phase.
Aspect: Heroism;Vigilance
Card Type: Unit
Traits: Jedi;Droid
Cost: 2
Powe...
Rarity: Rare
Number: 200/264
Description: Choose a non-leader unit. Give that unit –3/–0 for this phase, then take control of it. At the start of the regroup phase, its owner takes control of...
Rarity: Legendary
Number: 206/264
Description: AmbushThis unit gets +1/+0 for each other unit (friendly and enemy) with 0 power.
Aspect: Cunning;Heroism
Card Type: Unit
Traits: Force;Je...
Rarity: Rare
Number: 219/264
Description: SentinelWhen Played: You may pay 4 resources. If you do, choose an arena. Exhaust each unit in that arena.
Aspect: Cunning
Card Type: Unit
Trai...
Rarity: Rare
Number: 212/264
Description: ShieldedIgnore the aspect penalties of the first nonunit card you play each phase.
Aspect: Cunning
Card Type: Unit
Traits: Fringe
Cost: 1
P...
Rarity: Legendary
Number: 155/264
Description: When you take the initiative: You may attack with a unit.
Aspect: Aggression;Heroism
Card Type: Unit
Traits: Force;Droid
Cost: 3
Power...
Rarity: Rare
Number: 153/264
Description: When Defeated: You may deal 2 damage to a unit.
Aspect: Aggression;Heroism
Card Type: Unit
Traits: Rebel;Vehicle;Fighter
Cost: 2
Power: 3
...
Rarity: Rare
Number: 149/264
Description: Advantage tokens on friendly units lose all abilities. (They aren't defeated after combat.)When Played/On Attack: Give 2 Advantage tokens to each oth...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '